Files
DeeJanuz--frametop/hands/track/pinch.h
T
DeeJanuzandClaude Opus 5.5 50c14545ed Hands: pick the cameras by the light, and detect grips
ft-hands tracks with the mono IR cameras in dim light and with every
camera (or the colour pair, HANDS_BRIGHT) in bright light, going by the
colour frames' mean brightness with hysteresis and a 2 s hold
(HANDS_CAMERAS=auto, the default; mono, color and all fix it). Colour
frames are placed on the mono cameras' clock by their dequeue time, and a
view in a camera a step lacks waits for that camera's next frame.

A grip (a closed hand) is a second gesture next to the pinch, in version 2
of the gestures file: every fingertip curled toward the wrist, beginning
only on a hand seen open within a second and held up in front. On the
2026-09-30 lit recording that leaves 6 false grips of 14, all with the
hands on the desk; pinch counts are unchanged. ft-handreplay logs grips
and finger curl, watch_gestures.py shows them, and tools/cut_sets.py
copies a few sets out of a recording.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:31:17 -06:00

129 lines
5.8 KiB
C++

// Gesture detection for input: look at something and pinch to click it (pinch and move to
// nudge the pointer first), or close the hand to press and drag it. Per side, from the
// tracker's hands after each step; published as fh_gestures.h.
#pragma once
#include "tracker.h"
#include <string>
#include <vector>
extern "C" {
#include "../include/fh_gestures.h"
}
struct PinchParams {
double begin_m = 0.020; // thumb and index tips closer than this: the pinch begins
double end_m = 0.035; // further apart than this: it ends (the gap keeps it from flickering)
int end_frames = 2; // processed frames in a row past end_m before it ends, so one
// noisy frame doesn't drop a drag
double grace_s = 0.25; // a pinching hand lost this long ends its pinch (FH_PINCH_LOST)
// Where the distance comes from: MediaPipe's world landmarks (the model's own 3D hand
// pose, averaged over the hand's views, at the user's hand size), or the tracker's
// triangulated tips. The model's pose should hold up better when the fingers hide each
// other; tomorrow's recordings will tell.
bool triangulated = false;
// No pinch begins while the palm faces down more than this (|palm normal . up| in the
// head frame; 1 turns it off). Typing curls the thumb onto the index: in the 2026-09-30
// lit recording, pinches that began while typing had 0.69-1.00, deliberate ones 0.00-0.50.
// Looking down tilts the head frame, which lowers the reading for a hand on a keyboard.
double palm_down_max = 0.6;
};
class Pinch {
public:
explicit Pinch(const PinchParams &p = {}) : p_(p) {}
const PinchParams &params() const { return p_; }
// After each processed set: the hands out of Tracker::step, the tracker's views (for
// the world landmarks) and the capture time. Hands in `gripping` (their ids) are closed:
// no pinch begins on them, and one that's down on them ends, as lost.
void update(const std::vector<const Hand *> &hands, const std::vector<Seen> &views, int64_t t_ns,
const std::vector<int> &gripping = {});
// Ends any pinch that's down (as lost), e.g. when the tracker stops.
void release(int64_t t_ns);
const fh_pinch_t &side(int s) const { return side_[s]; } // 0 left, 1 right
// A pinch is down or closing: worth tracking at the full rate.
bool engaged() const;
// What changed in the last update, for logs.
struct Event {
int side;
const char *what; // "begin", "end", "lost"
int64_t t_ns;
double distance;
V3 point;
};
std::vector<Event> events;
// Both distance measures for the last update, per side (-1: no hand), for logs.
double world_d[2] = {-1, -1}, tri_d[2] = {-1, -1};
double palm_down[2] = {-1, -1}; // |palm normal . up| of each side's hand
int held_back[2] = {0, 0}; // pinches that didn't begin because the palm faced down
private:
void end(int s, int64_t t_ns, bool lost);
PinchParams p_;
fh_pinch_t side_[2]{};
int follow_[2] = {0, 0}; // the hand id a pinch follows while down
int open_frames_[2] = {0, 0};
int64_t seen_ns_[2] = {0, 0};
bool held_[2] = {false, false}; // a close held back (palm down) that hasn't opened yet
};
struct GripParams {
// How curled a finger is: its tip's distance from the wrist over its knuckle's, from the
// model's world landmarks (so the hand's size doesn't matter). About 1.8-2.0 straight,
// 0.8-1.0 curled into a fist.
double begin = 1.2; // every finger under this: the grip begins
double end = 1.45; // their mean over this: it ends
int end_frames = 2; // processed frames in a row past end before it ends
double grace_s = 0.25; // a gripping hand lost this long ends its grip (FH_PINCH_LOST)
// A grip begins only on a hand seen open (mean over end) within this long: closing the
// hand is the gesture. A hand resting closed (in your lap, on a mouse) never grips.
double armed_s = 1.0;
// ...and only in front of you, where you'd hold a hand up to grab something: the palm no
// more than max_down_deg below straight ahead (head frame) and at least min_ahead_m in
// front of the eyes. Typing curls the fingers like a loose fist: in the 2026-09-30 lit
// recording, typing hands sat about 47 degrees down (14 false grips without this),
// deliberate pinches 5-15.
double max_down_deg = 35;
double min_ahead_m = 0.15;
};
// Grip (a closed hand) detection, per side like Pinch: press and drag.
class Grip {
public:
explicit Grip(const GripParams &p = {}) : p_(p) {}
const GripParams &params() const { return p_; }
void update(const std::vector<const Hand *> &hands, const std::vector<Seen> &views, int64_t t_ns);
void release(int64_t t_ns);
const fh_pinch_t &side(int s) const { return side_[s]; }
// The hands gripping now (for Pinch::update).
std::vector<int> gripping() const;
bool engaged() const; // a grip is down or closing: worth tracking at the full rate
std::vector<Pinch::Event> events;
double curl[2] = {-1, -1}; // each side's hand: mean curl, for logs
private:
void end(int s, int64_t t_ns, bool lost);
GripParams p_;
fh_pinch_t side_[2]{};
int follow_[2] = {0, 0};
int open_frames_[2] = {0, 0};
int64_t seen_ns_[2] = {0, 0};
int64_t open_ns_[2] = {0, 0}; // the side's hand was last seen open then
};
// Writes /run/user/UID/frametop-hands/gestures.
class GesturePublisher {
public:
bool open(const Pinch &pinch, const Grip &grip, std::string &err);
void write(const Pinch &pinch, const Grip &grip, uint64_t capture_ns);
private:
fh_gestures_t *out_ = nullptr;
uint64_t seq_ = 0;
// the counters last written, per gesture (0 pinch, 1 grip) and side
uint32_t last_begins_[2][2] = {}, last_ends_[2][2] = {};
};