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DeeJanuz--frametop/pointer/probe/focustest_actions
DeeJanuzandClaude Opus 5.5 2d985573c0 Gaze first: abandoned; keep the controller experiment for reference
The last state of the experiment, kept on this branch only:
- input/gazefirst.py, input/steamui.py: the relay reading the controllers from
  vrserver's web socket, switching the compositor binding, and driving the Steam
  UI filter (whose block now expires unless renewed).
- The helper's trigger and bumper holds (steered by the controller's position),
  the laser keeper, and the click gate that waits for the laser.
- pointer/probe/focustest (overlay flag 1 << 4, as an input client too),
  vrsetting (SteamVR settings through vrserver), lasertest --reclaim.

Every press and release Steam sees takes SteamVR out of laser mode, and taking
the laser back breaks clicks and drags. See docs/gaze-controllers.md on
experimental.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:11:40 -06:00
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