mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 00:00:07 +02:00
Check headset fit now runs in the headset panel too ("fitcheck"): a card per
eye (tracked or lost, the tracker's signal, how much of the last 10 s it was
seen) and the hints, from the probe's fitcheck.py, updated at most twice a
second; left click or Meta+J runs its guided check, right click or Meta+K closes
it. So Quick check, Calibrate, and Check headset fit all happen in one place.
The gaze probe moves to the Gaze page's overflow menu as "Gaze probe
(development)", and its app menu entry says it's a development tool. Texts that
sent users to it ("use Calibrate… with Own tracker") point at Calibrate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1148 lines
59 KiB
QML
1148 lines
59 KiB
QML
// Frametop Input Settings (Kirigami). Backend: ft_input_settings.py ("backend").
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import QtQuick
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import QtQuick.Controls as Controls
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import QtQuick.Layouts
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import org.kde.kirigami as Kirigami
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Kirigami.ApplicationWindow {
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id: root
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title: "Frametop Input Settings"
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width: Kirigami.Units.gridUnit * 44
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height: Kirigami.Units.gridUnit * 34
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globalDrawer: Kirigami.GlobalDrawer {
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isMenu: false
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modal: false
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collapsible: true
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collapsed: root.width < Kirigami.Units.gridUnit * 30
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actions: [
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Kirigami.Action { text: "Devices"; icon.name: "input-mouse"; onTriggered: root.show(devicesPage) },
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Kirigami.Action { text: "Buttons"; icon.name: "input-keyboard"; onTriggered: root.show(buttonsPage) },
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Kirigami.Action { text: "Controllers"; icon.name: "input-gamepad"; onTriggered: root.show(controllersPage) },
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Kirigami.Action { text: "Keyboard"; icon.name: "input-keyboard-virtual"; onTriggered: root.show(keyboardPage) },
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Kirigami.Action { text: "Pointer"; icon.name: "transform-move"; onTriggered: root.show(pointerPage) },
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Kirigami.Action { text: "Ignored panels"; icon.name: "view-hidden"; onTriggered: root.show(ignorePage) },
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Kirigami.Action { text: "Gaze"; icon.name: "view-visible"; onTriggered: root.show(gazePage) },
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Kirigami.Action { text: "Bluetooth"; icon.name: "preferences-system-bluetooth"; onTriggered: root.show(bluetoothPage) }
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]
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}
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// Why SteamVR has no ft_pointer driver, and how to get it back. Clicks, scrolling and mapped
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// actions all go through that driver, so every page shows this as (part of) its header.
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component DriverWarning: Kirigami.InlineMessage {
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readonly property string fix: "SteamVR Settings > Startup / Shutdown > Manage Add-Ons"
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readonly property string restart: ", then restart SteamVR (or reboot the headset)."
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visible: backend.driverBlock !== ""
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position: Kirigami.InlineMessage.Position.Header
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type: backend.driverBlock === "unloaded" ? Kirigami.MessageType.Warning : Kirigami.MessageType.Error
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text: ({
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blocked: "SteamVR blocked the Frametop pointer driver (ft_pointer) after a crash, so mouse clicks "
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+ "and scrolling do nothing (the cursor still moves). To fix it, open " + fix
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+ ", press Unblock next to ft_pointer" + restart,
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disabled: "The Frametop pointer driver (ft_pointer) is turned off in SteamVR, so mouse clicks and "
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+ "scrolling do nothing (the cursor still moves). To fix it, open " + fix
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+ ", turn ft_pointer on" + restart,
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safemode: "SteamVR is in safe mode, so it loads no add-ons, the Frametop pointer driver (ft_pointer) "
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+ "included: mouse clicks and scrolling do nothing (the cursor still moves). To fix it, turn "
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+ "safe mode off in SteamVR and check " + fix + restart,
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unloaded: "SteamVR is running without the Frametop pointer driver (ft_pointer), so mouse clicks and "
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+ "scrolling do nothing. If you just unblocked it, restart SteamVR (or reboot the headset). "
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+ "Otherwise check " + fix + ", or reinstall it with pointer/driver/install.sh."
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})[backend.driverBlock] || ""
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}
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function show(page) {
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pageStack.clear()
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pageStack.push(page)
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}
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// FT_INPUT_PAGE=buttons|controllers|keyboard|pointer|ignore|gaze|bluetooth opens the app on that page.
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pageStack.initialPage: ({ buttons: buttonsPage, controllers: controllersPage, keyboard: keyboardPage,
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pointer: pointerPage, ignore: ignorePage, gaze: gazePage,
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bluetooth: bluetoothPage })[startPage] || devicesPage
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Connections {
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target: backend
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function onMessage(text, isError) {
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root.showPassiveNotification(text, isError ? "long" : "short")
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}
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}
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// ---------------------------------------------------------------- Devices
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Component {
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id: devicesPage
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Kirigami.ScrollablePage {
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title: "Devices"
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header: ColumnLayout {
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spacing: 0
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DriverWarning { Layout.fillWidth: true }
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: !backend.relayRunning || !backend.pointerMode
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position: Kirigami.InlineMessage.Position.Header
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type: backend.relayRunning ? Kirigami.MessageType.Information : Kirigami.MessageType.Error
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text: !backend.relayRunning
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? "The input relay isn't running (frametop-input-relay.service)."
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: "Pointer mode is off (POINTER=0): pointer devices act as a plain mouse."
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}
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}
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ListView {
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model: backend.devices
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spacing: Kirigami.Units.smallSpacing
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Kirigami.PlaceholderMessage {
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anchors.centerIn: parent
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visible: parent.count === 0
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text: "No USB or Bluetooth mice or keyboards connected"
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explanation: "Connect or wake one; it appears here within a second."
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}
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delegate: Controls.ItemDelegate {
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id: row
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required property var modelData
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width: ListView.view.width
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hoverEnabled: false
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down: false
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contentItem: RowLayout {
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spacing: Kirigami.Units.largeSpacing
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// Activity light: flashes when the device sends input.
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Rectangle {
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id: light
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implicitWidth: Kirigami.Units.gridUnit * 0.8
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implicitHeight: implicitWidth
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radius: width / 2
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color: Kirigami.Theme.disabledTextColor
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opacity: 0.35
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Connections {
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target: backend
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function onActivity(id) {
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if (id === row.modelData.id) {
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light.color = Kirigami.Theme.positiveTextColor
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light.opacity = 1
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fade.restart()
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}
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}
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}
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Timer {
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id: fade
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interval: 350
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onTriggered: { light.color = Kirigami.Theme.disabledTextColor; light.opacity = 0.35 }
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}
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}
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Kirigami.Icon {
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source: row.modelData.kinds.indexOf("mouse") >= 0 ? "input-mouse" : "input-keyboard"
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implicitWidth: Kirigami.Units.iconSizes.medium
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implicitHeight: implicitWidth
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}
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ColumnLayout {
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Layout.fillWidth: true
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spacing: 0
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Controls.Label {
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text: row.modelData.name
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font.bold: true
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Layout.fillWidth: true
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elide: Text.ElideRight
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}
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Controls.Label {
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text: row.modelData.connected
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? row.modelData.bus + " · " + row.modelData.kinds.join(" + ") + " · " + row.modelData.id
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+ (row.modelData.grabbed ? " · grabbed" : "")
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: "not connected · saved settings · " + row.modelData.id
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opacity: 0.7
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font: Kirigami.Theme.smallFont
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Layout.fillWidth: true
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elide: Text.ElideRight
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}
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}
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Controls.ComboBox {
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model: backend.roles
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textRole: "text"
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valueRole: "value"
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Component.onCompleted: currentIndex = indexOfValue(row.modelData.role)
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onActivated: backend.setRole(row.modelData.id, currentValue, row.modelData.name)
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}
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Controls.Button {
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visible: !row.modelData.connected
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text: "Forget"
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icon.name: "edit-delete-remove"
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onClicked: backend.forgetDevice(row.modelData.id)
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}
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Controls.ToolButton {
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icon.name: "edit-undo"
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visible: row.modelData.explicit
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display: Controls.AbstractButton.IconOnly
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text: "Use the default role"
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Controls.ToolTip.text: text
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Controls.ToolTip.visible: hovered
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onClicked: backend.resetRole(row.modelData.id)
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}
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}
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}
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}
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footer: Controls.Label {
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padding: Kirigami.Units.largeSpacing
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wrapMode: Text.Wrap
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opacity: 0.7
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text: "Move or press a device to see which row it is. 3D pointer: grabbed, drives the SteamVR pointer. "
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+ "Pass through: left alone (a Meta tap toggles the dashboard if META_DASHBOARD=1). Ignore: left alone."
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}
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}
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}
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// ---------------------------------------------------------------- Buttons
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Component {
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id: buttonsPage
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Kirigami.ScrollablePage {
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id: bpage
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title: "Buttons"
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header: DriverWarning {}
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actions: [
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Kirigami.Action {
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text: "Remove all"
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icon.name: "edit-clear-all"
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tooltip: "Remove every binding you added for this device; built-in buttons go back to their defaults"
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enabled: bpage.rows.some(r => r.custom)
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onTriggered: backend.clearMappings(bpage.deviceId)
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}
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]
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property string deviceId: pointerDevices.length > 0 ? pointerDevices[Math.max(0, deviceBox.currentIndex)].id : ""
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property var pointerDevices: backend.devices.filter(d => d.role === "pointer")
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property int capturedCode: -1
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property string capturedName: ""
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property bool capturing: false
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property var rows: deviceId ? backend.mappings(deviceId) : []
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Connections {
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target: backend
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function onCaptured(code, name) { bpage.capturedCode = code; bpage.capturedName = name; bpage.capturing = false }
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function onMappingsChanged() { bpage.rows = bpage.deviceId ? backend.mappings(bpage.deviceId) : [] }
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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Kirigami.PlaceholderMessage {
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Layout.fillWidth: true
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visible: bpage.pointerDevices.length === 0
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text: "No 3D pointer devices"
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explanation: "Set a device's role to 3D pointer on the Devices page."
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}
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Kirigami.FormLayout {
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Layout.fillWidth: true
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visible: bpage.pointerDevices.length > 0
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Controls.ComboBox {
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id: deviceBox
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Kirigami.FormData.label: "Device:"
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model: bpage.pointerDevices.map(d => ({ name: d.name + (d.connected ? "" : " (not connected)"), id: d.id }))
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textRole: "name"
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onActivated: { bpage.capturedCode = -1; bpage.rows = backend.mappings(bpage.deviceId) }
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}
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RowLayout {
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Kirigami.FormData.label: "New mapping:"
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enabled: bpage.pointerDevices.length > 0 && bpage.pointerDevices[Math.max(0, deviceBox.currentIndex)].connected
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Controls.Button {
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text: bpage.capturing ? "Press a button or key on the device…" : "Capture a button"
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icon.name: "input-mouse-click-left"
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highlighted: bpage.capturing
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onClicked: {
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if (bpage.capturing) { backend.cancelCapture(); bpage.capturing = false }
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else { bpage.capturedCode = -1; bpage.capturing = true; backend.startCapture(bpage.deviceId) }
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}
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}
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Controls.Label {
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visible: bpage.capturedCode >= 0
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text: bpage.capturedName
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font.bold: true
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}
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Controls.ComboBox {
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id: newAction
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visible: bpage.capturedCode >= 0
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model: backend.actions
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textRole: "text"
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valueRole: "value"
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}
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Controls.Button {
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visible: bpage.capturedCode >= 0
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text: "Map"
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icon.name: "dialog-ok-apply"
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onClicked: { backend.setMapping(bpage.deviceId, bpage.capturedCode, newAction.currentValue); bpage.capturedCode = -1 }
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}
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}
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}
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Kirigami.Heading {
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visible: bpage.rows.length > 0
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level: 3
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text: "Current mappings"
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}
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Repeater {
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model: bpage.rows
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delegate: RowLayout {
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required property var modelData
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Layout.fillWidth: true
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spacing: Kirigami.Units.largeSpacing
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Controls.Label {
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text: modelData.name
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font.family: "monospace"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 10
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}
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Controls.ComboBox {
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model: backend.actions
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 13
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Component.onCompleted: currentIndex = indexOfValue(modelData.action)
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onActivated: backend.setMapping(bpage.deviceId, modelData.code, currentValue)
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}
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Controls.Label {
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text: modelData.custom ? (modelData.isDefault ? "changed" : "custom") : "default"
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opacity: 0.6
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Layout.preferredWidth: Kirigami.Units.gridUnit * 4
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}
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// Remove: your own binding goes away (the button passes through again).
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// Reset: a changed built-in binding goes back to its default.
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// Unbind: an untouched built-in binding is set to "Do nothing".
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Controls.Button {
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text: modelData.custom ? (modelData.isDefault ? "Reset" : "Remove") : "Unbind"
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icon.name: modelData.custom ? (modelData.isDefault ? "edit-undo" : "edit-delete-remove")
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: "list-remove"
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onClicked: modelData.custom ? backend.removeMapping(bpage.deviceId, modelData.code)
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: backend.unbind(bpage.deviceId, modelData.code)
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}
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Item { Layout.fillWidth: true }
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}
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}
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Controls.Label {
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Layout.fillWidth: true
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wrapMode: Text.Wrap
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opacity: 0.7
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text: "Buttons without a mapping pass through (mouse buttons as clicks, keys as keys). "
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+ "The Z3's extra buttons show up as keys from its keyboard node. "
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+ "The Frame controllers' buttons are on the Controllers page."
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}
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}
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}
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}
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// ---------------------------------------------------------------- Controllers
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Component {
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id: controllersPage
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Kirigami.ScrollablePage {
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id: cpage
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title: "Controllers"
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header: DriverWarning {}
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actions: [
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Kirigami.Action {
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text: "Remove all"
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icon.name: "edit-clear-all"
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tooltip: "Give every controller button back to games"
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enabled: backend.controllerMappings.length > 0
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onTriggered: backend.clearControllerMappings()
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}
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]
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property string capturedButton: ""
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property string capturedLabel: ""
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property bool capturing: false
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property var status: backend.controllerStatus
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Component.onDestruction: backend.cancelControllerCapture()
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Connections {
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target: backend
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function onCapturedController(button, label) {
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cpage.capturedButton = button; cpage.capturedLabel = label; cpage.capturing = false
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buttonBox.currentIndex = buttonBox.indexOfValue(button)
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}
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}
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Timer {
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// The relay takes every button for 30 s while capturing.
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running: cpage.capturing
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interval: 30000
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onTriggered: { backend.cancelControllerCapture(); cpage.capturing = false }
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: !cpage.status.helper
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type: Kirigami.MessageType.Error
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text: "The pointer helper isn't answering (frametop-pointer.service, needs SteamVR). "
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+ "It reads the controller buttons."
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}
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: cpage.status.helper && !cpage.status.manifest
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type: Kirigami.MessageType.Error
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text: "The pointer helper couldn't set up SteamVR input (pointer/helper/actions). See its log."
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}
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: cpage.status.helper && !cpage.status.global && backend.controllerMappings.length > 0
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type: Kirigami.MessageType.Warning
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text: "Global input is off, so the mapped buttons only reach Frametop when nothing else has "
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+ "focus, if at all."
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}
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Kirigami.FormLayout {
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Layout.fillWidth: true
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Controls.Switch {
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Kirigami.FormData.label: "Global input:"
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text: "SteamVR's \"Enable global input from overlays (Experimental)\", which mapped buttons need"
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checked: cpage.status.global
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enabled: cpage.status.helper
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onToggled: backend.setGlobalInput(checked)
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}
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Controls.Switch {
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Kirigami.FormData.label: "In games:"
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text: "Mapped buttons work while a game is running too (the game loses them)"
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checked: backend.controllerInGames
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onToggled: backend.setControllerInGames(checked)
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}
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RowLayout {
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Kirigami.FormData.label: "New mapping:"
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Controls.Button {
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text: cpage.capturing ? "Press a button on a controller…" : "Capture a button"
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icon.name: "input-gamepad"
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highlighted: cpage.capturing
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enabled: cpage.status.helper
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onClicked: {
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if (cpage.capturing) { backend.cancelControllerCapture(); cpage.capturing = false }
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else { cpage.capturedButton = ""; cpage.capturing = true; backend.startControllerCapture() }
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}
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}
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Controls.Label { text: "or" ; opacity: 0.7 }
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Controls.ComboBox {
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id: buttonBox
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model: backend.controllerButtons
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 10
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}
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Controls.ComboBox {
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id: newControllerAction
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model: backend.controllerActions
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 13
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}
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Controls.Button {
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text: "Map"
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icon.name: "dialog-ok-apply"
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onClicked: { backend.setControllerMapping(buttonBox.currentValue, newControllerAction.currentValue); cpage.capturedButton = "" }
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}
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}
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}
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Kirigami.Heading {
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visible: backend.controllerMappings.length > 0
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level: 3
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text: "Current mappings"
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}
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|
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Repeater {
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model: backend.controllerMappings
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delegate: RowLayout {
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id: crow
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required property var modelData
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Layout.fillWidth: true
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spacing: Kirigami.Units.largeSpacing
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Controls.Label {
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text: crow.modelData.label
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Layout.preferredWidth: Kirigami.Units.gridUnit * 10
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}
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Controls.ComboBox {
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model: backend.controllerActions
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textRole: "text"
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valueRole: "value"
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 13
|
|
Component.onCompleted: currentIndex = indexOfValue(crow.modelData.action)
|
|
onActivated: backend.setControllerMapping(crow.modelData.button, currentValue)
|
|
}
|
|
Controls.Label {
|
|
// Active: SteamVR delivers it to Frametop now (a controller is on).
|
|
text: cpage.status.active.indexOf(crow.modelData.button) >= 0 ? "active"
|
|
: cpage.status.inGame && !backend.controllerInGames ? "game's" : "waiting"
|
|
opacity: 0.6
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 4
|
|
Controls.ToolTip.text: text === "active" ? "SteamVR gives this button to Frametop"
|
|
: text === "game's" ? "A game is running: the button is the game's until it quits"
|
|
: "No controller with this button is on, or SteamVR doesn't give it to Frametop"
|
|
Controls.ToolTip.visible: hover.hovered
|
|
HoverHandler { id: hover }
|
|
}
|
|
Controls.Button {
|
|
text: "Remove"
|
|
icon.name: "edit-delete-remove"
|
|
onClicked: backend.removeControllerMapping(crow.modelData.button)
|
|
}
|
|
Item { Layout.fillWidth: true }
|
|
}
|
|
}
|
|
|
|
Controls.Label {
|
|
Layout.fillWidth: true
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Outside games, a mapped button is Frametop's; while a game runs it's the game's, unless "
|
|
+ "\"In games\" is on. Unmapped buttons are left alone, and the system button stays SteamVR's. "
|
|
+ "Clicks and scrolling go to the 3D pointer. The trigger and grip also move SteamVR's laser "
|
|
+ "to that controller, so they're better left unmapped."
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Keyboard
|
|
Component {
|
|
id: keyboardPage
|
|
Kirigami.ScrollablePage {
|
|
id: kpage
|
|
title: "Keyboard"
|
|
// Pass-through keyboards connected now: with "no_keyboard", the keyboard waits for none.
|
|
// A program's uinput keyboard (frame-voice's, say) doesn't count.
|
|
property var keyboards: backend.devices.filter(d => d.connected && d.role === "passthrough"
|
|
&& d.kinds.indexOf("keyboard") >= 0 && !d.uinput)
|
|
|
|
Kirigami.FormLayout {
|
|
Controls.ComboBox {
|
|
Kirigami.FormData.label: "Show the keyboard:"
|
|
model: backend.vrKeyboardModes
|
|
textRole: "text"
|
|
valueRole: "value"
|
|
Component.onCompleted: currentIndex = indexOfValue(backend.vrKeyboard)
|
|
onActivated: backend.setVrKeyboard(currentValue)
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Keep it open:"
|
|
text: "Until you press its Close key or your keyboard button, not only while the text field has focus"
|
|
checked: backend.vrKeyboardPersist
|
|
enabled: backend.vrKeyboard !== "never"
|
|
onToggled: backend.setVrKeyboardPersist(checked)
|
|
}
|
|
Controls.Label {
|
|
Kirigami.FormData.label: "Keyboards connected:"
|
|
text: kpage.keyboards.length ? kpage.keyboards.map(d => d.name).join(", ") : "none"
|
|
}
|
|
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Key combinations" }
|
|
|
|
Repeater {
|
|
model: backend.keyShortcuts
|
|
delegate: RowLayout {
|
|
required property var modelData
|
|
Kirigami.FormData.label: modelData.label + ":"
|
|
Controls.Label { text: modelData.actionLabel }
|
|
Controls.ToolButton {
|
|
icon.name: "edit-delete"
|
|
display: Controls.AbstractButton.IconOnly
|
|
text: "Remove"
|
|
Controls.ToolTip.text: text
|
|
Controls.ToolTip.visible: hovered
|
|
onClicked: backend.removeShortcut(modelData.combo)
|
|
}
|
|
}
|
|
}
|
|
RowLayout {
|
|
Kirigami.FormData.label: "New:"
|
|
Controls.ComboBox {
|
|
id: shortcutAction
|
|
model: backend.shortcutActions
|
|
textRole: "text"
|
|
valueRole: "value"
|
|
Component.onCompleted: currentIndex = indexOfValue("float_toggle")
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
|
|
}
|
|
Controls.Button {
|
|
text: backend.capturingShortcut ? "Press the keys… (Cancel)" : "Set keys…"
|
|
onClicked: backend.capturingShortcut ? backend.cancelShortcutCapture()
|
|
: backend.startShortcutCapture(shortcutAction.currentValue)
|
|
}
|
|
}
|
|
Controls.Label {
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
wrapMode: Text.WordWrap
|
|
text: "Hold the modifiers (Ctrl, Alt, Shift, Meta), then press the key, on any keyboard. The "
|
|
+ "combination's last key isn't typed; the modifiers still reach the app. Meta+Shift+F floats "
|
|
+ "the desktop window under the pointer in VR, or puts it back, until you remove or change it."
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Frametop's keyboard opens in front of you, below your eyes, and closes with its Close key or a layout reset "
|
|
+ "(or when the text field loses focus, with Keep it open off). It steps aside while the Steam "
|
|
+ "menu or Steam's own keyboard is up. Type on it with a laser or the 3D mouse. It types into any "
|
|
+ "app, but only Qt, GTK and Firefox apps say when a text field is selected; for the rest "
|
|
+ "(Chromium, Electron and X11 apps), map Open/close keyboard to a button on the Buttons or "
|
|
+ "Controllers page. Keyboards set to Ignore, and keyboards other programs make (like "
|
|
+ "frame-voice's), don't count as connected."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Pointer
|
|
Component {
|
|
id: pointerPage
|
|
Kirigami.ScrollablePage {
|
|
title: "Pointer"
|
|
header: DriverWarning {}
|
|
actions: [
|
|
Kirigami.Action {
|
|
text: "Recenter"
|
|
icon.name: "zoom-fit-best"
|
|
onTriggered: backend.recenter()
|
|
}
|
|
]
|
|
|
|
Kirigami.FormLayout {
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Head follow:"
|
|
text: "Pointer follows your head (experimental; leash below, 0° locks it to your view)"
|
|
checked: backend.pointerFollow
|
|
onToggled: backend.setPointerFollow(checked)
|
|
}
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
visible: true
|
|
type: Kirigami.MessageType.Warning
|
|
text: "Head follow is experimental. It's only lightly tested and not finished: the head "
|
|
+ "follow settings below are a starting point, and polishing how it feels is left open "
|
|
+ "for anyone who wants to take it further."
|
|
}
|
|
Repeater {
|
|
model: backend.pointerSettings
|
|
delegate: RowLayout {
|
|
required property var modelData
|
|
Kirigami.FormData.label: modelData.label + ":"
|
|
Controls.Slider {
|
|
id: slider
|
|
from: modelData.min
|
|
to: modelData.max
|
|
stepSize: modelData.step
|
|
value: modelData.value
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 14
|
|
onMoved: backend.setPointerSetting(modelData.key, value)
|
|
}
|
|
Controls.Label {
|
|
text: (modelData.step < 1 ? slider.value.toFixed(modelData.step < 0.01 ? 3 : 2) : Math.round(slider.value))
|
|
+ (modelData.unit ? " " + modelData.unit : "")
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 5
|
|
}
|
|
Controls.ToolButton {
|
|
icon.name: "edit-undo"
|
|
display: Controls.AbstractButton.IconOnly
|
|
text: "Default (" + modelData.default + ")"
|
|
Controls.ToolTip.text: text
|
|
Controls.ToolTip.visible: hovered
|
|
onClicked: { slider.value = modelData.default; backend.setPointerSetting(modelData.key, modelData.default) }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Changes apply live. SteamVR dot shrink: how close to the target the pointer's laser starts; "
|
|
+ "higher makes SteamVR's own blue dot smaller (max 0.98)."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Ignored panels
|
|
Component {
|
|
id: ignorePage
|
|
Kirigami.ScrollablePage {
|
|
id: ipage
|
|
title: "Ignored panels"
|
|
header: DriverWarning {}
|
|
|
|
Timer {
|
|
// The helper lists SteamVR's panels again for each request.
|
|
running: true
|
|
repeat: true
|
|
triggeredOnStart: true
|
|
interval: 3000
|
|
onTriggered: backend.refreshPanels()
|
|
}
|
|
|
|
ColumnLayout {
|
|
spacing: Kirigami.Units.largeSpacing
|
|
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
visible: !backend.controllerStatus.helper
|
|
type: Kirigami.MessageType.Error
|
|
text: "The pointer helper isn't answering (frametop-pointer.service, needs SteamVR). "
|
|
+ "It lists SteamVR's panels and does the ignoring."
|
|
}
|
|
Controls.Label {
|
|
Layout.fillWidth: true
|
|
wrapMode: Text.Wrap
|
|
text: "The mouse pointer passes through the panels ticked here to whatever is behind them, "
|
|
+ "as if they weren't there. Use it for panels you only look at, like a performance "
|
|
+ "overlay that follows your view. Ignore a whole app, or only some of its panels. "
|
|
+ "Controllers aren't affected."
|
|
}
|
|
Controls.Switch {
|
|
id: showHidden
|
|
text: "Also list panels that aren't showing now"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.controllerStatus.helper && !backend.panelsLoaded
|
|
text: "Asking the pointer helper for SteamVR's panels…"
|
|
opacity: 0.7
|
|
}
|
|
|
|
Repeater {
|
|
model: backend.panelGroups
|
|
delegate: ColumnLayout {
|
|
id: grp
|
|
required property var modelData
|
|
Layout.fillWidth: true
|
|
visible: showHidden.checked || modelData.anyVisible || modelData.anyIgnored
|
|
spacing: 0
|
|
|
|
RowLayout {
|
|
Layout.fillWidth: true
|
|
Kirigami.Heading {
|
|
level: 4
|
|
text: grp.modelData.title
|
|
}
|
|
Controls.Label {
|
|
text: grp.modelData.app
|
|
opacity: 0.6
|
|
}
|
|
Item { Layout.fillWidth: true }
|
|
Controls.CheckBox {
|
|
text: "Ignore the whole app"
|
|
checked: grp.modelData.appIgnored
|
|
onToggled: backend.setAppIgnored(grp.modelData.app, checked)
|
|
}
|
|
}
|
|
Repeater {
|
|
model: grp.modelData.panels
|
|
delegate: RowLayout {
|
|
id: prow
|
|
required property var modelData
|
|
// Ignored by the whole app, or by a pattern written in frametop.conf.
|
|
readonly property bool byOther: modelData.ignoredBy !== "" && modelData.ignoredBy !== modelData.key
|
|
visible: showHidden.checked || modelData.visible || modelData.ignoredBy !== ""
|
|
Layout.leftMargin: Kirigami.Units.gridUnit
|
|
Controls.CheckBox {
|
|
text: prow.modelData.name
|
|
checked: prow.modelData.ignoredBy !== ""
|
|
enabled: !prow.byOther
|
|
onToggled: backend.setPanelIgnored(prow.modelData.key, checked)
|
|
}
|
|
Controls.Label {
|
|
text: prow.modelData.key
|
|
opacity: 0.6
|
|
}
|
|
Controls.Label {
|
|
text: (prow.modelData.visible ? "showing" : "hidden")
|
|
+ (!prow.byOther ? ""
|
|
: prow.modelData.ignoredBy === grp.modelData.app + "*" ? ", whole app ignored"
|
|
: ", ignored by " + prow.modelData.ignoredBy)
|
|
opacity: 0.6
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Kirigami.Heading {
|
|
visible: backend.ignoreOrphans.length > 0
|
|
level: 3
|
|
text: "Ignored, not open now"
|
|
}
|
|
Repeater {
|
|
model: backend.ignoreOrphans
|
|
delegate: RowLayout {
|
|
id: orow
|
|
required property string modelData
|
|
Controls.Label {
|
|
text: orow.modelData
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
|
|
}
|
|
Controls.Button {
|
|
text: "Remove"
|
|
icon.name: "edit-delete-remove"
|
|
onClicked: backend.removeIgnore(orow.modelData)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Saved as POINTER_IGNORE in ~/.config/frametop.conf, and applied at once. A whole app is "
|
|
+ "its key followed by *, which also covers panels it opens later. Frametop's own screens "
|
|
+ "aren't listed."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Gaze
|
|
Component {
|
|
id: gazePage
|
|
Kirigami.ScrollablePage {
|
|
id: gpage
|
|
title: "Gaze"
|
|
header: DriverWarning {}
|
|
property var status: backend.gazeStatus
|
|
actions: [
|
|
Kirigami.Action {
|
|
text: "Quick check"
|
|
icon.name: "crosshairs"
|
|
enabled: backend.gazeServiceRunning
|
|
tooltip: "One dot in front of you in the headset: look at it, and the gaze tracker relearns where it sits"
|
|
onTriggered: backend.gazeQuickCheck()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Calibrate"
|
|
icon.name: "crosshairs"
|
|
enabled: backend.gazeServiceRunning
|
|
tooltip: "The full calibration in the headset: dots in three rounds, dark to bright"
|
|
onTriggered: backend.gazeCalibrate()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Check headset fit"
|
|
icon.name: "view-visible"
|
|
enabled: backend.gazeServiceRunning
|
|
tooltip: "In the headset: how well the eye tracker sees each eye, live, while you adjust it"
|
|
onTriggered: backend.gazeFitCheck()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Reload calibration"
|
|
icon.name: "view-refresh"
|
|
enabled: backend.gazeServiceRunning
|
|
onTriggered: backend.reloadGazeCalibration()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Forget nudges"
|
|
icon.name: "edit-clear-history"
|
|
enabled: backend.gazeServiceRunning
|
|
tooltip: "Drop what your mouse nudges taught; the calibration stays"
|
|
onTriggered: backend.forgetGazeLessons()
|
|
},
|
|
Kirigami.Action {
|
|
// A development tool: the checks and the calibration run in the headset panel.
|
|
text: "Gaze probe (development)…"
|
|
icon.name: "tools"
|
|
displayHint: Kirigami.DisplayHint.AlwaysHide
|
|
tooltip: "The gaze tracking's lab tool, for developing it: experiments, accuracy tests, practice"
|
|
onTriggered: backend.openGazeProbe()
|
|
}
|
|
]
|
|
|
|
Kirigami.FormLayout {
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
visible: true
|
|
type: Kirigami.MessageType.Warning
|
|
text: "Gaze mode is experimental. The pointer goes where you look and the mouse does the last bit; "
|
|
+ "moving the mouse takes over, looking well away hands it back. A small nudge and a click "
|
|
+ "teach the gaze service where it was off."
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Gaze pointer:"
|
|
text: backend.gazeMode < 0 ? "Pointer helper not running" : "Pointer goes where you look"
|
|
enabled: backend.gazeMode >= 0
|
|
checked: backend.gazeMode > 0
|
|
onToggled: backend.setGazeMode(checked)
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeMode >= 0 && (backend.gazeMode > 0) !== backend.gazeDefault
|
|
text: "Toggled by a button; it starts " + (backend.gazeDefault ? "on" : "off") + " after a restart."
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
ColumnLayout {
|
|
Kirigami.FormData.label: "Mouse left button:"
|
|
Repeater {
|
|
model: backend.gazeMouseChoices
|
|
delegate: Controls.RadioButton {
|
|
required property var modelData
|
|
text: modelData.text
|
|
checked: backend.gazeMouse === modelData.value
|
|
onToggled: if (checked) backend.setGazeMouse(modelData.value)
|
|
}
|
|
}
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Mouse movement:"
|
|
text: "Only while a button is held (recommended)"
|
|
checked: backend.gazeMouseHeld
|
|
onToggled: backend.setGazeMouseHeld(checked)
|
|
Controls.ToolTip.visible: hovered
|
|
Controls.ToolTip.delay: Kirigami.Units.toolTipDelay
|
|
Controls.ToolTip.text: checked
|
|
? "Your eyes move the pointer, so moving the mouse on its own does nothing. Hold a button "
|
|
+ "and the pointer stops where you look: move onto the target and let go to click there "
|
|
+ "(left or right). To drag after moving, press right while holding left. It's on because a "
|
|
+ "bumped mouse can't pull the pointer away, and every mouse move is a real correction the "
|
|
+ "eye tracker learns from. If the eye tracker stops, the mouse works as usual."
|
|
: "The mouse moves the pointer any time, as without gaze. Moves that weren't corrections can "
|
|
+ "teach the eye tracker the wrong thing."
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Gaze dot:"
|
|
text: "Always shown (off: only while the mouse moves it)"
|
|
checked: backend.gazeDotAlways
|
|
onToggled: backend.setGazeDotAlways(checked)
|
|
}
|
|
Controls.Label {
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
wrapMode: Text.WordWrap
|
|
text: "Gaze works with the mouse and the keyboard. Keyboard clicks (Meta+J left, Meta+K right by "
|
|
+ "default): tap to click where you look, or hold, turn your head until the dot sits on the "
|
|
+ "target, and let go; hold still to drag. The Frame controllers don't take part, and moving "
|
|
+ "one hands the pointer back to them. Gaze pointer on/off, Gaze precision, and Gaze drag can "
|
|
+ "also go on a mouse button (Buttons page) or another key combination (Keyboard page)."
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
RowLayout {
|
|
Kirigami.FormData.label: "Eye tracker:"
|
|
Controls.RadioButton {
|
|
text: "SteamVR"
|
|
checked: backend.gazeTracker === "steam"
|
|
onToggled: if (checked) backend.setGazeTracker("steam")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Own tracker"
|
|
checked: backend.gazeTracker === "own"
|
|
onToggled: if (checked) backend.setGazeTracker("own")
|
|
}
|
|
}
|
|
Controls.Label {
|
|
// The gaze service runs ours (gaze/tracker/ft-eyes); it needs the frame grabber
|
|
// (gaze/tracker/install.sh, root) and keeps its own calibration.
|
|
visible: backend.gazeTracker === "own" && backend.gazeServiceRunning
|
|
&& (!gpage.status.own_running || gpage.status.own_reseat || !gpage.status.calibration_samples)
|
|
text: !gpage.status.eyegrab ? "Needs its frame grabber: run gaze/tracker/install.sh (asks for sudo)"
|
|
: !gpage.status.own_running ? "Starting…"
|
|
: !gpage.status.calibration_samples ? "Not calibrated: use Calibrate"
|
|
: "The headset was off: your first nudge and click resets where it sits"
|
|
color: gpage.status.own_running ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.negativeTextColor
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
RowLayout {
|
|
Kirigami.FormData.label: "Eye bias:"
|
|
Controls.RadioButton {
|
|
text: "Auto"
|
|
checked: backend.gazeEye === "auto"
|
|
onToggled: if (checked) backend.setGazeEye("auto")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Left"
|
|
checked: backend.gazeEye === "left"
|
|
onToggled: if (checked) backend.setGazeEye("left")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Right"
|
|
checked: backend.gazeEye === "right"
|
|
onToggled: if (checked) backend.setGazeEye("right")
|
|
}
|
|
}
|
|
Controls.Label {
|
|
// What the bias comes to now; on auto, from how far off each eye was at the last nudges.
|
|
property var w: gpage.status.eye_weights
|
|
property var n: gpage.status.eye_misses || [0, 0]
|
|
property var rms: gpage.status.eye_rms || [null, null]
|
|
visible: backend.gazeServiceRunning && w !== undefined
|
|
text: w === undefined ? "" : "Left " + Math.round(w[0] * 100) + "% · right " + Math.round(w[1] * 100) + "%"
|
|
+ (backend.gazeEye !== "auto" ? ""
|
|
: n[0] >= 5 && n[1] >= 5
|
|
? " (off by " + rms[0].toFixed(1) + "° and " + rms[1].toFixed(1) + "° at your last nudges)"
|
|
: " (even until each eye has 5 nudges: " + n[0] + " and " + n[1] + " so far)")
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
Repeater {
|
|
model: backend.gazeSettings
|
|
delegate: RowLayout {
|
|
required property var modelData
|
|
Kirigami.FormData.label: modelData.label + ":"
|
|
Controls.Slider {
|
|
id: gslider
|
|
from: modelData.min
|
|
to: modelData.max
|
|
stepSize: modelData.step
|
|
value: modelData.value
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 14
|
|
onMoved: backend.setPointerSetting(modelData.key, value)
|
|
}
|
|
Controls.Label {
|
|
text: gslider.value.toFixed(modelData.step < 0.1 ? 2 : 1) + " " + modelData.unit
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 5
|
|
}
|
|
Controls.ToolButton {
|
|
icon.name: "edit-undo"
|
|
display: Controls.AbstractButton.IconOnly
|
|
text: "Default (" + modelData.default + ")"
|
|
Controls.ToolTip.text: text
|
|
Controls.ToolTip.visible: hovered
|
|
onClicked: { gslider.value = modelData.default; backend.setPointerSetting(modelData.key, modelData.default) }
|
|
}
|
|
}
|
|
}
|
|
|
|
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Gaze service" }
|
|
|
|
Controls.Label {
|
|
Kirigami.FormData.label: "Service:"
|
|
text: backend.gazeServiceRunning
|
|
? (gpage.status.ft_gaze ? "running" : "running, eye tracker reader restarting")
|
|
: "not running (frametop-gaze.service, starts with SteamVR)"
|
|
color: backend.gazeServiceRunning ? Kirigami.Theme.textColor : Kirigami.Theme.negativeTextColor
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Headset:"
|
|
text: gpage.status.headset_on ? "on" : "off"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Tracking:"
|
|
text: gpage.status.rate === undefined || gpage.status.rate === null ? "…"
|
|
: Math.round(gpage.status.rate) + " samples/s"
|
|
+ (gpage.status.one_eye_share > 0.5 ? " · only one eye tracked" : "")
|
|
color: gpage.status.one_eye_share > 0.5 ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.textColor
|
|
Controls.ToolTip.text: "Only one eye tracked: the gaze comes from the other eye, a little less "
|
|
+ "precisely. Check headset fit shows where the tracker loses it."
|
|
Controls.ToolTip.visible: gpage.status.one_eye_share > 0.5 && ghover.hovered
|
|
HoverHandler { id: ghover }
|
|
}
|
|
Controls.Label {
|
|
// Share of the last second's samples where the tracker had lost each eye.
|
|
property real lostL: gpage.status.lost_left_share || 0
|
|
property real lostR: gpage.status.lost_right_share || 0
|
|
visible: backend.gazeServiceRunning && gpage.status.lost_left !== undefined
|
|
Kirigami.FormData.label: "Eyes:"
|
|
text: lostL < 0.05 && lostR < 0.05 ? "both tracked"
|
|
: (lostL >= 0.05 ? "left eye lost " + Math.round(lostL * 100) + "%" : "")
|
|
+ (lostL >= 0.05 && lostR >= 0.05 ? " · " : "")
|
|
+ (lostR >= 0.05 ? "right eye lost " + Math.round(lostR * 100) + "%" : "")
|
|
+ ((lostL >= 0.05) !== (lostR >= 0.05) ? " (the other eye stands in)" : "")
|
|
color: lostL >= 0.05 || lostR >= 0.05 ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.textColor
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Calibration:"
|
|
text: gpage.status.calibration_samples > 0
|
|
? gpage.status.calibration_samples + " points ("
|
|
+ (gpage.status.tracker === "own" ? "Own tracker, " + gpage.status.calibration_made
|
|
: gpage.status.kind === "eyes" ? gpage.status.model + ", each eye" : gpage.status.model) + ")"
|
|
: "none yet: use Calibrate"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Learned from nudges:"
|
|
text: gpage.status.lessons + (gpage.status.lessons === 1 ? " nudge" : " nudges")
|
|
+ (gpage.status.refused > 0 ? " (" + gpage.status.refused + " too far off, ignored)" : "")
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Map a mouse button (Buttons) or a key combination (Keyboard) to \"Gaze pointer on/off\" "
|
|
+ "to switch it on the fly. A click waits for the release: if the gaze is off, drag onto the target "
|
|
+ "with the button held and let go there. Hold still to drag: hold a press this long without moving "
|
|
+ "to drag something instead. Look away to hand back: how far from the pointer you look before the "
|
|
+ "gaze takes it back from the mouse. Largest correction to learn: a click corrected further than "
|
|
+ "this isn't learned; the tracker is that far off, so the quick check runs instead. Eye tracker: SteamVR's, or our own "
|
|
+ "(gaze/tracker), which keeps its own calibration. Eye bias: the gaze "
|
|
+ "combines both eyes, since their errors partly cancel; Left or Right counts that eye twice as "
|
|
+ "much, and Auto weights each by how far off it was at your recent nudges."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Bluetooth
|
|
Component {
|
|
id: bluetoothPage
|
|
Kirigami.ScrollablePage {
|
|
title: "Bluetooth"
|
|
header: DriverWarning {}
|
|
actions: [
|
|
Kirigami.Action { text: "Refresh"; icon.name: "view-refresh"; onTriggered: backend.refreshBluetooth() },
|
|
Kirigami.Action {
|
|
text: "Apply Bluetooth fixes"
|
|
icon.name: "tools-wizard"
|
|
tooltip: "Privacy off, and address resolution on bonded LE devices (asks for your password)"
|
|
onTriggered: backend.applyBluetoothFixes()
|
|
}
|
|
]
|
|
|
|
ListView {
|
|
model: backend.bluetooth
|
|
Kirigami.PlaceholderMessage {
|
|
anchors.centerIn: parent
|
|
visible: parent.count === 0
|
|
text: "No paired Bluetooth devices"
|
|
explanation: "Pair in Steam: Settings → Bluetooth."
|
|
}
|
|
delegate: Controls.ItemDelegate {
|
|
required property var modelData
|
|
width: ListView.view.width
|
|
contentItem: RowLayout {
|
|
spacing: Kirigami.Units.largeSpacing
|
|
Kirigami.Icon {
|
|
source: "preferences-system-bluetooth"
|
|
implicitWidth: Kirigami.Units.iconSizes.medium
|
|
implicitHeight: implicitWidth
|
|
opacity: modelData.connected ? 1 : 0.4
|
|
}
|
|
ColumnLayout {
|
|
Layout.fillWidth: true
|
|
spacing: 0
|
|
Controls.Label { text: modelData.name; font.bold: true }
|
|
Controls.Label {
|
|
text: modelData.address + " · " + (modelData.connected ? "connected" : "not connected")
|
|
+ (modelData.battery >= 0 ? " · battery " + modelData.battery + "%" : "")
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Pair new devices in Steam (Settings → Bluetooth). After pairing an LE mouse or keyboard, "
|
|
+ "use Apply Bluetooth fixes once so it reconnects on its own."
|
|
}
|
|
}
|
|
}
|
|
}
|