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The helper ran `vrcmd --overlays` once a second while the pointer was awake, and in gaze mode the pointer never sleeps. Each run is a shell plus vrcmd, a new SteamVR client, about 26 to 30 ms of CPU, so about 3% of a core all the time. The list is now read every 20 seconds, and at once (at most once a second) when it may have changed: the pointer waking, the dashboard opening or closing or creating an overlay, the scene app changing, an "overlays" request, and a left click that hit nothing, which may be on a panel that came up since. The thread waits on a condition variable instead of waking every 100 ms, so it sleeps while paused. The main loop looks the keys up again as soon as a new list is in, rather than at its next 1 s tick. Overlays already on the list still show and hide within 50 ms, from the IsOverlayVisible poll. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>