Files
DeeJanuz--frametop/display-settings/main.qml
T
DeeJanuzandClaude Opus 5.5 b9dc805e75 Hide the screens during VR games unless the dashboard is open
A new setting, During VR games: with Always, the screens hide while a VR
game runs and show while the SteamVR dashboard is open (the default), or
stay visible over the game. The hotkey still shows them; a game starting or
stopping resets it. Socket command: ingames hide|visible.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:06:42 -06:00

729 lines
38 KiB
QML
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// Frametop Display Settings (Kirigami). Backend: ft_display_settings.py ("backend").
import QtQuick
import QtQuick.Controls as Controls
import QtQuick.Layouts
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
id: root
title: "Frametop Display Settings"
width: Kirigami.Units.gridUnit * 46
height: Kirigami.Units.gridUnit * 36
// Pages as tabs across the top (a side drawer was easy to miss).
readonly property var pages: backend.backend === "screens"
? [{ text: "Screens", icon: "video-display", page: screensPage },
{ text: "Layout", icon: "view-grid", page: layoutPage },
{ text: "Visibility & wrist", icon: "view-visible", page: visibilityPage }]
: [{ text: "Screens", icon: "video-display", page: screensPage },
{ text: "Layout", icon: "view-grid", page: layoutPage }]
header: Controls.TabBar {
id: tabs
Repeater {
model: root.pages
Controls.TabButton {
required property var modelData
text: modelData.text
icon.name: modelData.icon
onClicked: root.show(modelData.page)
}
}
Component.onCompleted: currentIndex = ({ layout: 1, visibility: 2 })[startPage] || 0
}
function show(page) {
pageStack.clear()
pageStack.push(page)
}
// FT_DISPLAY_PAGE=layout|visibility opens the app on that page.
pageStack.initialPage: ({ layout: layoutPage, visibility: visibilityPage })[startPage] || screensPage
Connections {
target: backend
function onMessage(text, isError) {
root.showPassiveNotification(text, isError ? "long" : "short")
}
}
Kirigami.PromptDialog {
id: restartDialog
title: "Restart the desktop?"
subtitle: "Every window on the desktop closes, this app too. It starts again with the current settings."
standardButtons: Kirigami.Dialog.NoButton
customFooterActions: [
Kirigami.Action {
text: "Restart"
icon.name: "view-refresh"
onTriggered: { restartDialog.close(); backend.restartDesktop() }
},
Kirigami.Action {
text: "Cancel"
icon.name: "dialog-cancel"
onTriggered: restartDialog.close()
}
]
}
// ---------------------------------------------------------------- Screens
Component {
id: screensPage
Kirigami.ScrollablePage {
id: spage
title: "Screens"
property bool md: backend.backend === "screens"
actions: [
Kirigami.Action {
visible: spage.md
text: "Add screen"
icon.name: "list-add"
onTriggered: backend.addScreen()
},
Kirigami.Action {
visible: spage.md && backend.desktopRunning
text: "Hide/show screens"
icon.name: "view-visible"
onTriggered: backend.toggleScreens()
},
Kirigami.Action {
visible: backend.desktopRunning
text: "Restart desktop"
icon.name: "view-refresh"
tooltip: "Closes the desktop's windows (and this app) and starts it again"
onTriggered: restartDialog.open()
}
]
header: Kirigami.InlineMessage {
position: Kirigami.InlineMessage.Position.Header
visible: backend.restartNeeded || !backend.desktopRunning
type: Kirigami.MessageType.Information
text: backend.restartNeeded
? (spage.md ? "Screens were added or removed. That applies when the desktop starts again; restarting closes its windows (and this app)."
: "The number of screens, resolution, or panel width changed. They apply when the desktop starts again; restarting closes its windows (and this app).")
: "The desktop isn't running. These settings apply the next time it starts."
actions: [
Kirigami.Action {
visible: backend.restartNeeded
text: "Restart desktop"
icon.name: "system-reboot"
onTriggered: backend.restartDesktop()
}
]
}
ColumnLayout {
spacing: Kirigami.Units.largeSpacing
// ft-screens: every screen its own resolution and size.
Repeater {
model: spage.md ? backend.screenList : []
delegate: Kirigami.AbstractCard {
id: card
required property var modelData
Layout.fillWidth: true
property int customIndex: backend.screenResolutions.length
contentItem: ColumnLayout {
RowLayout {
Kirigami.Heading { level: 3; text: "Screen " + (card.modelData.index + 1) }
Controls.Label {
text: card.modelData.width + " × " + card.modelData.height
+ (card.modelData.scale !== 1 ? ", works like " + card.modelData.effective : "")
opacity: 0.7
}
Item { Layout.fillWidth: true }
Controls.RadioButton {
text: "Taskbar here"
checked: card.modelData.primary
onToggled: if (checked) backend.setPrimary(card.modelData.index)
}
Controls.ToolButton {
icon.name: "edit-delete-remove"
enabled: backend.screenList.length > 1
display: Controls.AbstractButton.IconOnly
text: "Remove this screen"
Controls.ToolTip.text: text
Controls.ToolTip.visible: hovered
onClicked: backend.removeScreen(card.modelData.index)
}
}
Kirigami.FormLayout {
Layout.fillWidth: true
RowLayout {
Kirigami.FormData.label: "Resolution:"
Controls.ComboBox {
id: res
model: backend.screenResolutions.concat([{ text: "Custom…", width: 0, height: 0 }])
textRole: "text"
Component.onCompleted: {
const i = backend.screenResolutions.findIndex(r => r.width === card.modelData.width && r.height === card.modelData.height)
currentIndex = i >= 0 ? i : card.customIndex
}
onActivated: {
const r = model[currentIndex]
if (r.width > 0) backend.setScreenSize(card.modelData.index, r.width, r.height)
}
}
Controls.SpinBox {
id: cw
visible: res.currentIndex === card.customIndex
from: 320; to: 16384; stepSize: 8; editable: true
value: card.modelData.width
}
Controls.Label { visible: cw.visible; text: "×" }
Controls.SpinBox {
id: ch
visible: cw.visible
from: 200; to: 16384; stepSize: 8; editable: true
value: card.modelData.height
}
Controls.Button {
visible: cw.visible
text: "Set"
onClicked: backend.setScreenSize(card.modelData.index, cw.value, ch.value)
}
}
RowLayout {
Kirigami.FormData.label: "Width in VR:"
Controls.Slider {
id: metres
from: 0.5; to: 6.0; stepSize: 0.05
value: card.modelData.metres
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
onMoved: backend.setScreenMetres(card.modelData.index, value)
}
Controls.Label {
text: metres.value.toFixed(2) + " m wide, "
+ (metres.value * card.modelData.height / card.modelData.width).toFixed(2) + " m tall"
}
}
Controls.ComboBox {
Kirigami.FormData.label: "Scale:"
model: backend.scales
textRole: "text"
valueRole: "value"
Component.onCompleted: currentIndex = Math.max(0, indexOfValue(card.modelData.scale))
onActivated: backend.setScale(card.modelData.index, currentValue)
}
Controls.Switch {
Kirigami.FormData.label: "Curved:"
text: "Bend around you"
checked: card.modelData.curved
onToggled: backend.setCurved(card.modelData.index, checked)
}
}
}
}
}
// gamescope: one shared resolution.
Kirigami.FormLayout {
visible: !spage.md
Layout.fillWidth: true
Controls.SpinBox {
Kirigami.FormData.label: "Screens:"
from: 1
to: 6
value: backend.screens
onValueModified: backend.setScreens(value)
}
RowLayout {
Kirigami.FormData.label: "Resolution:"
Controls.ComboBox {
id: resBox
property bool custom: currentIndex === count - 1
model: backend.resolutions.concat([{ text: "Custom…", width: 0, height: 0 }])
textRole: "text"
Component.onCompleted: {
const i = backend.resolutions.findIndex(r => r.width === backend.width && r.height === backend.height)
currentIndex = i >= 0 ? i : count - 1
}
onActivated: {
const r = model[currentIndex]
if (r.width > 0) backend.setResolution(r.width, r.height)
}
}
Controls.SpinBox {
id: customW
visible: resBox.custom
from: 640; to: 7680; stepSize: 8
editable: true
value: backend.width
}
Controls.Label { visible: resBox.custom; text: "×" }
Controls.SpinBox {
id: customH
visible: resBox.custom
from: 360; to: 4320; stepSize: 8
editable: true
value: backend.height
}
Controls.Button {
visible: resBox.custom
text: "Set"
onClicked: backend.setResolution(customW.value, customH.value)
}
}
RowLayout {
Kirigami.FormData.label: "Panel width:"
Controls.Slider {
id: physSlider
from: 0.8; to: 3.0; stepSize: 0.05
value: backend.physWidth
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
onMoved: backend.setPhysWidth(value)
}
Controls.Label { text: physSlider.value.toFixed(2) + " m" }
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Each screen" }
Repeater {
model: spage.md ? [] : backend.screenList
delegate: RowLayout {
required property var modelData
Kirigami.FormData.label: "Screen " + (modelData.index + 1) + ":"
Controls.ComboBox {
model: backend.rotations
textRole: "text"
valueRole: "value"
Component.onCompleted: currentIndex = Math.max(0, indexOfValue(modelData.rotation))
onActivated: backend.setRotation(modelData.index, currentValue)
}
Controls.ComboBox {
model: backend.scales
textRole: "text"
valueRole: "value"
Component.onCompleted: currentIndex = Math.max(0, indexOfValue(modelData.scale))
onActivated: backend.setScale(modelData.index, currentValue)
}
Controls.Label {
text: "looks like " + modelData.effective
opacity: 0.7
}
}
}
}
}
footer: Controls.Label {
padding: Kirigami.Units.largeSpacing
wrapMode: Text.Wrap
opacity: 0.7
text: spage.md
? "Each screen is a real monitor of its own: any resolution, portrait by choosing a tall one. Resolution, "
+ "width, and curve apply at once. In VR: move a screen by the bar underneath, curve it with the round "
+ "button next to the bar, resize it by the tab on its bottom right corner; Save current arrangement on the "
+ "Layout page keeps all of it."
: "gamescope draws every screen at the same resolution, at most 1920 × 1080 worth of pixels. Portrait turns "
+ "a screen on its side. Rotation and scale apply at once; the rest when the desktop starts."
}
}
}
// ---------------------------------------------------------------- Layout
Component {
id: layoutPage
Kirigami.ScrollablePage {
id: lpage
title: "Layout"
property var layout: backend.layout
property var preset: layout.preset || {}
property bool hasCustom: (layout.screens || []).some(s => s.pos !== undefined)
actions: [
Kirigami.Action {
text: "Arrange now"
icon.name: "view-restore"
tooltip: "Float the screens out of the dashboard and put them in this layout, around where you're facing"
enabled: backend.desktopRunning && backend.busy === ""
onTriggered: backend.arrange()
},
Kirigami.Action {
text: "Save current arrangement"
icon.name: "document-save"
tooltip: "Use where the screens are now (placed by hand) as the layout"
enabled: backend.desktopRunning && backend.busy === ""
onTriggered: backend.capture()
}
]
header: Kirigami.InlineMessage {
position: Kirigami.InlineMessage.Position.Header
visible: backend.busy !== ""
type: Kirigami.MessageType.Information
text: backend.busy + "… (the pointer is borrowed for a few seconds)"
}
ColumnLayout {
spacing: Kirigami.Units.largeSpacing
Kirigami.FormLayout {
Layout.fillWidth: true
Controls.ComboBox {
Kirigami.FormData.label: "Arrangement:"
model: [
{ text: "Curved around you", value: "arc" },
{ text: "Flat wall", value: "flat" },
{ text: "Saved arrangement", value: "custom" }
]
textRole: "text"
valueRole: "value"
currentIndex: lpage.layout.mode === "custom" ? 2 : (lpage.preset.kind === "flat" ? 1 : 0)
onActivated: {
if (currentValue === "custom") backend.setMode("custom")
else backend.setPreset("kind", currentValue)
}
}
Controls.Label {
visible: lpage.layout.mode === "custom"
Kirigami.FormData.label: ""
text: lpage.hasCustom ? "Where the screens were when you saved. Pick a preset to edit."
: "Nothing saved yet: place the screens by hand, then Save current arrangement."
opacity: 0.7
wrapMode: Text.Wrap
Layout.maximumWidth: Kirigami.Units.gridUnit * 20
}
Controls.SpinBox {
Kirigami.FormData.label: "Rows:"
visible: lpage.layout.mode !== "custom"
from: 1
to: Math.max(1, backend.screens)
value: lpage.preset.rows || 1
onValueModified: backend.setPreset("rows", value)
}
Repeater {
model: [
{ key: "distance", label: "Distance", from: 0.6, to: 3.0, step: 0.05, unit: "m", def: 1.2 },
{ key: "gap", label: "Gap", from: 0.0, to: 0.3, step: 0.01, unit: "m", def: 0.04 },
{ key: "height", label: "Height", from: -0.8, to: 0.8, step: 0.05, unit: "m", def: 0.0 }
]
delegate: RowLayout {
required property var modelData
visible: lpage.layout.mode !== "custom"
Kirigami.FormData.label: modelData.label + ":"
Controls.Slider {
id: s
from: modelData.from; to: modelData.to; stepSize: modelData.step
value: lpage.preset[modelData.key] !== undefined ? lpage.preset[modelData.key] : modelData.def
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
onMoved: backend.setPreset(modelData.key, value)
}
Controls.Label {
text: (modelData.key === "height" && s.value > 0 ? "+" : "") + s.value.toFixed(2) + " " + modelData.unit
+ (modelData.key === "height" ? " (from eye level)" : "")
}
}
}
Controls.Switch {
Kirigami.FormData.label: "When the desktop starts:"
text: "Float the screens and arrange them"
checked: lpage.layout.auto !== false
onToggled: backend.setAuto(checked)
}
}
// Preview: from above (you at the bottom) and from the front.
Kirigami.Heading { level: 3; text: "Preview" }
Canvas {
id: preview
Layout.fillWidth: true
Layout.preferredHeight: Kirigami.Units.gridUnit * 13
property var plan: backend.plan
onPlanChanged: requestPaint()
onWidthChanged: requestPaint()
onPaint: {
const ctx = getContext("2d")
ctx.reset()
const text = Kirigami.Theme.textColor
const accent = Kirigami.Theme.highlightColor
const half = width / 2
ctx.font = Kirigami.Theme.smallFont.pixelSize + "px sans-serif"
ctx.fillStyle = text
ctx.fillText("From above", 4, 12)
ctx.fillText("From the front", half + 8, 12)
if (!plan || plan.length === 0) return
// From above: x right, forward (-z) up; you are the dot at the bottom.
let ends = [[0, 0]]
for (const p of plan) {
const f = p.faceYaw * Math.PI / 180
const rx = Math.cos(f) * p.width / 2, rz = -Math.sin(f) * p.width / 2
ends.push([p.x - rx, p.z - rz], [p.x + rx, p.z + rz])
}
const xs = ends.map(e => e[0]), zs = ends.map(e => e[1])
const span = Math.max(Math.max(...xs) - Math.min(...xs), Math.max(...zs) - Math.min(...zs), 0.5)
const k = Math.min(half - 20, height - 44) / span
const cx = half / 2 - (Math.max(...xs) + Math.min(...xs)) / 2 * k
const cz = height - 12 - Math.max(...zs) * k // your dot 12 px above the bottom
const P = (x, z) => [cx + x * k, cz + z * k]
ctx.fillStyle = text
ctx.beginPath(); const me = P(0, 0); ctx.arc(me[0], me[1], 4, 0, 2 * Math.PI); ctx.fill()
ctx.lineWidth = 4
ctx.lineCap = "round"
// Screens stacked in rows share a spot from above, so they share a label ("1·3"):
// the same direction on a curve, the same x on a flat wall.
const flat = plan.every(p => Math.abs(p.faceYaw - plan[0].faceYaw) < 0.1
&& Math.abs(p.facePitch - plan[0].facePitch) < 0.1)
const labels = {}
for (const p of plan) {
const f = p.faceYaw * Math.PI / 180
const rx = Math.cos(f) * p.width / 2, rz = -Math.sin(f) * p.width / 2
const a = P(p.x - rx, p.z - rz), b = P(p.x + rx, p.z + rz)
ctx.strokeStyle = accent
ctx.beginPath(); ctx.moveTo(a[0], a[1]); ctx.lineTo(b[0], b[1]); ctx.stroke()
const c = P(p.x, p.z), spot = flat ? Math.round(p.x * 50) : Math.round(p.faceYaw * 2)
labels[spot] = labels[spot] || { at: c, names: [] }
labels[spot].names.push(p.index + 1)
}
ctx.fillStyle = text
for (const spot in labels) {
const l = labels[spot], t = l.names.join("·")
ctx.fillText(t, l.at[0] - ctx.measureText(t).width / 2, l.at[1] - 7)
}
// From the front: x right, y up. A flat wall as it is; a curved layout
// unrolled (arc length by yaw and pitch), so the gaps show true.
const front = plan.map(p => {
if (flat) return { x: p.x, y: p.y, w: p.width, h: p.height }
const r = Math.sqrt(p.x * p.x + p.y * p.y + p.z * p.z)
const arc = m => 2 * r * Math.atan(m / 2 / r) // what the screen spans on the curve
return { x: -p.faceYaw * Math.PI / 180 * r, y: p.facePitch * Math.PI / 180 * r,
w: arc(p.width), h: arc(p.height) }
})
const fx = [], fy = []
front.forEach(f => { fx.push(f.x - f.w / 2, f.x + f.w / 2); fy.push(f.y - f.h / 2, f.y + f.h / 2) })
fy.push(0)
const fspan = Math.max(Math.max(...fx) - Math.min(...fx), Math.max(...fy) - Math.min(...fy), 0.5)
const fk = Math.min(half - 20, height - 44) / fspan
const ox = half + half / 2 - (Math.max(...fx) + Math.min(...fx)) / 2 * fk
const oy = 30 + (height - 42) / 2 + (Math.max(...fy) + Math.min(...fy)) / 2 * fk
ctx.strokeStyle = Kirigami.Theme.disabledTextColor
ctx.lineWidth = 1
ctx.setLineDash([4, 4])
ctx.beginPath(); ctx.moveTo(half + 8, oy); ctx.lineTo(width - 4, oy); ctx.stroke() // eye level
ctx.setLineDash([])
plan.forEach((p, i) => {
const f = front[i], x = ox + (f.x - f.w / 2) * fk, y = oy - (f.y + f.h / 2) * fk
ctx.fillStyle = Qt.rgba(accent.r, accent.g, accent.b, 0.35)
ctx.fillRect(x, y, f.w * fk, f.h * fk)
ctx.strokeStyle = accent
ctx.lineWidth = 2
ctx.strokeRect(x, y, f.w * fk, f.h * fk)
ctx.fillStyle = text
ctx.fillText(String(p.index + 1), x + f.w * fk / 2 - 3, y + f.h * fk / 2 + 4)
})
}
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.Wrap
opacity: 0.7
text: "The layout goes around where you're facing when it's applied. Move screens by hand any time "
+ "(grab bar under each screen); to put them back: Meta+Shift+R in the desktop, the Reset "
+ "Screen Layout menu entry, Arrange now here, or a mouse button mapped to \"Reset desktop "
+ "screen layout\" in Frametop Input Settings → Buttons."
}
}
}
}
// ---------------------------------------------------------------- Visibility
Component {
id: visibilityPage
Kirigami.ScrollablePage {
id: vpage
title: "Visibility"
property var v: backend.visibility
actions: [
Kirigami.Action {
text: "Hide/show now"
icon.name: "view-visible"
enabled: backend.desktopRunning
onTriggered: backend.toggleScreens()
}
]
ColumnLayout {
spacing: Kirigami.Units.largeSpacing
Kirigami.FormLayout {
Layout.fillWidth: true
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "When the screens show" }
Repeater {
model: [
{ value: "always", text: "Always", help: "Meta+Shift+H (or a mapped button) hides them. During VR games, see below." },
{ value: "dashboard", text: "Only with the SteamVR dashboard open", help: "They come and go with the dashboard. Meta+Shift+H shows them anyway." },
{ value: "gesture", text: "While I look at my wrist", help: "They show while you look toward the controller below. Meta+Shift+H shows them anyway." },
{ value: "toggle", text: "Only when I show them", help: "Hidden until Meta+Shift+H (or a mapped button) shows them." }
]
delegate: ColumnLayout {
required property var modelData
spacing: 0
Controls.RadioButton {
text: modelData.text
checked: vpage.v.mode === modelData.value
onToggled: if (checked) backend.setVisibility("mode", modelData.value)
}
Controls.Label {
text: modelData.help
opacity: 0.7
font: Kirigami.Theme.smallFont
leftPadding: Kirigami.Units.gridUnit * 1.6
wrapMode: Text.Wrap
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
}
}
}
RowLayout {
Kirigami.FormData.label: "Wrist:"
visible: vpage.v.mode === "gesture"
Controls.ComboBox {
model: [{ text: "Left controller", value: "left" }, { text: "Right controller", value: "right" }]
textRole: "text"
valueRole: "value"
Component.onCompleted: currentIndex = indexOfValue(vpage.v.gesture_hand)
onActivated: backend.setVisibility("gesture_hand", currentValue)
}
}
RowLayout {
Kirigami.FormData.label: "Look within:"
visible: vpage.v.mode === "gesture"
Controls.Slider {
id: gesture
from: 5; to: 60; stepSize: 1
value: vpage.v.gesture_angle
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
onMoved: backend.setVisibility("gesture_angle", value)
}
Controls.Label { text: Math.round(gesture.value) + "° of it" }
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "During VR games" }
Repeater {
model: [
{ value: "hide", text: "Hide them unless the SteamVR dashboard is open", help: "The game has the view to itself; open the dashboard (or press Meta+Shift+H) to see the screens." },
{ value: "visible", text: "Keep them visible over the game", help: "They float over the game as they are outside it." }
]
delegate: ColumnLayout {
required property var modelData
spacing: 0
Controls.RadioButton {
text: modelData.text
enabled: vpage.v.mode === "always"
checked: (vpage.v.in_games || "hide") === modelData.value
onToggled: if (checked) backend.setVisibility("in_games", modelData.value)
}
Controls.Label {
text: modelData.help
opacity: 0.7
font: Kirigami.Theme.smallFont
leftPadding: Kirigami.Units.gridUnit * 1.6
wrapMode: Text.Wrap
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
}
}
}
Controls.Label {
visible: vpage.v.mode !== "always"
text: "Applies when the screens show \"Always\"; the other choices above already keep them out of the way."
opacity: 0.7
font: Kirigami.Theme.smallFont
wrapMode: Text.Wrap
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Controllers on the screens" }
Repeater {
model: [
{ value: "outside_games", text: "Except during VR games", help: "Over a VR game the screens stay up, but the controllers stay in the game. Use the 3D mouse, or open the SteamVR dashboard, to work the screens." },
{ value: "always", text: "Always", help: "Controllers' lasers work the screens whenever they're visible, even over a VR game (which then can't use the controllers)." },
{ value: "dashboard", text: "Only with the SteamVR dashboard open", help: "Otherwise only the 3D mouse works the screens. Also for flatscreen games, which don't count as VR games." }
]
delegate: ColumnLayout {
required property var modelData
spacing: 0
Controls.RadioButton {
text: modelData.text
checked: (vpage.v.controllers || "outside_games") === modelData.value
onToggled: if (checked) backend.setVisibility("controllers", modelData.value)
}
Controls.Label {
text: modelData.help
opacity: 0.7
font: Kirigami.Theme.smallFont
leftPadding: Kirigami.Units.gridUnit * 1.6
wrapMode: Text.Wrap
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
}
}
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Screens on a wrist" }
RowLayout {
Kirigami.FormData.label: "Show while facing you within:"
Controls.Slider {
id: wrist
from: 20; to: 120; stepSize: 1
value: vpage.v.wrist_angle
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
onMoved: backend.setVisibility("wrist_angle", value)
}
Controls.Label { text: Math.round(wrist.value) + "°" }
}
RowLayout {
Kirigami.FormData.label: "All screens:"
Controls.Button {
text: "Pin to left wrist"
enabled: backend.desktopRunning
onClicked: backend.pinAll("left")
}
Controls.Button {
text: "Pin to right wrist"
enabled: backend.desktopRunning
onClicked: backend.pinAll("right")
}
Controls.Button {
text: "Unpin"
enabled: backend.desktopRunning
onClicked: backend.unpinAll()
}
}
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.Wrap
opacity: 0.7
text: "Pin one screen: carry it by its bar and sweep its laser across your other controller. A "
+ "ring shows the target and a dot shows where the laser is; crossing the ring arms the pin (ring "
+ "and bar turn blue), crossing it again disarms it. Turn and place the screen the way you want, "
+ "then let go: it rides on that wrist at that size and distance, however far away. To adjust a "
+ "pinned screen, grab its bar, move it, and let go (it stays pinned); sweep across the ring to "
+ "take it off. It shows while you see its front within the angle above, and fades out beyond "
+ "it. Save current arrangement (Layout) keeps pins."
}
}
}
}
}