mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 07:00:14 +02:00
SteamVR's combined gaze keeps going on one eye, but it holds the lost eye's yaw, so the gaze moves half as far sideways as the eyes do. ft-gaze now reads each eye's tracking uncertainty and raw measurement from eye-server.mmap. When the tracker loses an eye, ft-gazed takes the gaze from the other one, plus the offset that eye usually shows against both, learned while both are seen. On a recording, one eye alone came out a median 0.8 degrees from both eyes' gaze. Glances down at the keyboard, past every screen, aren't sent. The pointer stays put, and eyes lost there don't count as lost. The gaze probe gets a Headset fit mode. It shows per-eye tracking, openness and confidence, maps where each eye gets lost, gives hints, and has a guided check. The settings app opens it from the Gaze page and shows how often each eye is lost. The probe can also test each eye alone, and its side panel now collapses to a title bar so the dot isn't hidden behind it. Snapping to UI elements is deferred; the mouse drag is the correction. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
682 lines
29 KiB
Python
682 lines
29 KiB
Python
#!/usr/bin/env python3
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"""Frametop Input Settings: choose and map input devices for the universal 3D mouse.
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A Kirigami (QML) app with a Python backend. It runs in the dev container and talks
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to the input relay over its control socket (@frametop_relay):
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- Devices: every USB/Bluetooth mouse and keyboard, a live activity light to
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identify them, and a role for each (3D pointer, pass through, ignore).
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- Buttons: press a button or key on a pointer device, then pick an action.
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- Controllers: the same for the Frame controllers' buttons. They're read by the pointer
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helper through SteamVR input (@ft_pointer_helper: vrstatus, vrglobal), and a mapped
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button is taken from games.
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- Pointer: speed, dot size, distance and the rest, applied live.
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- Gaze: the pointer's gaze mode (@ft_pointer_helper "gaze") and the gaze service
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(gaze/ft-gazed, @ft_gazed: status, forget, reload).
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- Bluetooth: paired devices, and re-applying the Bluetooth LE fixes after pairing.
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Rules go to ~/.config/frametop-input.json and pointer settings to
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~/.config/frametop.conf; then the relay (and through it the helper) reloads.
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Launch with input-settings/ft-input-settings (host wrapper).
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"""
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import json
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import os
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import re
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import shutil
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import socket
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import subprocess
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import sys
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import time
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from PySide6.QtCore import Property, QObject, QSocketNotifier, QTimer, QUrl, Signal, Slot
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from PySide6.QtGui import QGuiApplication, QIcon
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from PySide6.QtQml import QQmlApplicationEngine
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from PySide6.QtQuickControls2 import QQuickStyle
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RULES_PATH = os.path.expanduser("~/.config/frametop-input.json")
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CONF_PATH = os.path.expanduser("~/.config/frametop.conf")
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RELAY = "\0frametop_relay"
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HELPER = "\0ft_pointer_helper"
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GAZED = "\0ft_gazed"
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REPO = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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GAZE_PROBE = os.path.join(REPO, "gaze", "probe", "ft-gazeprobe")
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BTN_MISC = 0x100
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# Header names that mark the start of a range, not a real key (BTN_MOUSE == BTN_LEFT).
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RANGE_ALIASES = {"BTN_MISC", "BTN_MOUSE", "BTN_JOYSTICK", "BTN_GAMEPAD", "BTN_DIGI", "BTN_WHEEL",
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"BTN_TRIGGER_HAPPY", "KEY_MIN_INTERESTING", "KEY_MAX", "KEY_CNT", "BTN_A", "BTN_B", "BTN_X", "BTN_Y"}
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DEFAULT_BUTTONS = {0x110: "left", 0x111: "right", 0x112: "middle", 0x113: "back", 0x114: "back"}
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ACTION_LABELS = {
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"left": "Left click", "right": "Right click", "middle": "Middle click", "back": "Back",
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"scroll_up": "Scroll up", "scroll_down": "Scroll down", "dashboard": "Toggle SteamVR dashboard",
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"recenter": "Recenter pointer", "pointer_toggle": "Pointer on/off",
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"follow_toggle": "Head follow on/off (experimental)", "gaze_toggle": "Gaze pointer on/off (experimental)",
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"sens_up": "Faster pointer",
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"sens_down": "Slower pointer", "layout_reset": "Reset desktop screen layout",
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"screens_toggle": "Hide/show desktop screens", "key": "Pass through as key",
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"none": "Do nothing",
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}
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ROLE_LABELS = {"pointer": "3D pointer", "passthrough": "Pass through", "ignore": "Ignore"}
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# Frame controller buttons the pointer helper can read (pointer/helper/vrbuttons.h). The
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# system button stays SteamVR's.
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CONTROLLER_BUTTONS = {
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"left/view": "Left View", "left/dpad_up": "Left D-pad up", "left/dpad_down": "Left D-pad down",
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"left/dpad_left": "Left D-pad left", "left/dpad_right": "Left D-pad right", "left/bumper": "Left bumper",
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"left/trigger": "Left trigger", "left/grip": "Left grip", "left/thumbstick": "Left stick click",
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"right/menu": "Right Menu", "right/a": "Right A", "right/b": "Right B", "right/x": "Right X", "right/y": "Right Y",
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"right/bumper": "Right bumper", "right/trigger": "Right trigger", "right/grip": "Right grip",
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"right/thumbstick": "Right stick click",
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}
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CONTROLLER_ACTIONS = [a for a in ACTION_LABELS if a not in ("key", "none")]
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# Gaze mode settings (pointer helper), like POINTER_SETTINGS.
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GAZE_SETTINGS = [
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("POINTER_GAZE_RETAKE", "Look away to hand back", 5, 1, 45, 0.5, "°"),
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("POINTER_GAZE_NUDGE_MAX", "Largest nudge to learn", 8, 1, 30, 0.5, "°"),
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("POINTER_GAZE_HOLD", "Hold still to drag", 0.5, 0.1, 2.0, 0.05, "s"),
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("POINTER_GAZE_SHOW", "Dot shows after moving", 1.0, 0.0, 5.0, 0.1, "s"),
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]
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# Pointer settings: key, label, default, min, max, step, unit.
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POINTER_SETTINGS = [
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("POINTER_SENSITIVITY", "Speed", 0.03, 0.005, 0.12, 0.001, "°/count"),
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("POINTER_CURSOR_DEG", "Dot size", 0.4, 0.1, 2.0, 0.05, "°"),
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("POINTER_DISTANCE", "Distance in open space", 1.5, 0.5, 4.0, 0.1, "m"),
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("POINTER_ORIGIN_FRACTION", "SteamVR dot shrink", 0.95, 0.5, 0.98, 0.01, ""),
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("POINTER_ORIGIN_MARGIN", "Room for small controls", 0.15, 0.03, 0.5, 0.01, "m"),
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("POINTER_SCENE_RADIUS", "Dock / window-control reach", 0.5, 0.1, 1.5, 0.05, "m"),
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("POINTER_EDGE_REACH", "Panel edge reach", 0.3, 0.0, 1.0, 0.05, "m"),
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("POINTER_LEASH_DEG", "Head follow leash", 10, 0, 60, 1, "°"),
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("POINTER_LEASH_DELAY", "Head follow delay", 0.2, 0.0, 1.0, 0.05, "s"),
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("POINTER_LEASH_RETURN", "Head follow catch-up", 0.2, 0.05, 2.0, 0.05, "s"),
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("POINTER_FOLLOW_REACH", "Head follow reach", 70, 20, 85, 1, "°"),
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("POINTER_WAKE_COUNTS", "Movement to wake", 40, 5, 200, 5, "counts"),
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("POINTER_IDLE", "Release after idle", 30, 5, 120, 5, "s"),
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("POINTER_CONTROLLER_PICKUP", "Controller movement to take over", 1.0, 0.5, 5.0, 0.1, "×"),
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]
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def code_names():
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"""evdev key/button code -> name, from the kernel header (first name wins, BTN_ for buttons)."""
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names = {}
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try:
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with open("/usr/include/linux/input-event-codes.h") as f:
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for m in re.finditer(r"#define\s+((?:KEY|BTN)_\w+)\s+(0x[0-9a-fA-F]+|\d+)", f.read()):
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code = int(m.group(2), 0)
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name = m.group(1)
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if name in RANGE_ALIASES:
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continue
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if code not in names or (code >= BTN_MISC and name.startswith("BTN_") and not names[code].startswith("BTN_")):
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names[code] = name
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except OSError:
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pass
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return names
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def read_json(path):
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try:
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with open(path) as f:
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return json.load(f)
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except (OSError, ValueError):
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return {}
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def read_conf():
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conf = {}
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try:
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with open(CONF_PATH) as f:
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for line in f:
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line = line.split("#", 1)[0].strip()
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if "=" in line:
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k, v = line.split("=", 1)
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conf[k.strip()] = v.strip()
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except OSError:
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pass
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return conf
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def write_conf_value(key, value):
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"""Set KEY=value in frametop.conf, keeping comments and the rest of the file."""
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try:
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with open(CONF_PATH) as f:
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lines = f.read().splitlines()
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except OSError:
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lines = []
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for i, line in enumerate(lines):
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if line.split("#", 1)[0].strip().startswith(f"{key}="):
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comment = line[line.index("#"):] if "#" in line else ""
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lines[i] = f"{key}={value}" + (f" {comment}" if comment else "")
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break
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else:
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lines.append(f"{key}={value}")
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with open(CONF_PATH, "w") as f:
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f.write("\n".join(lines) + "\n")
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def host(*cmd):
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"""Run a command on the SteamOS host (we live in the dev container)."""
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runner = ["distrobox-host-exec"] if shutil.which("distrobox-host-exec") else []
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try:
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return subprocess.run(runner + list(cmd), capture_output=True, text=True, timeout=20)
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except (OSError, subprocess.TimeoutExpired) as e:
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return subprocess.CompletedProcess(cmd, 1, "", str(e))
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class Backend(QObject):
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devicesChanged = Signal()
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mappingsChanged = Signal()
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pointerChanged = Signal()
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bluetoothChanged = Signal()
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controllersChanged = Signal()
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gazeChanged = Signal()
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activity = Signal(str) # device id
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captured = Signal(int, str) # code, name
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capturedController = Signal(str, str) # button, label
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message = Signal(str, bool) # text, is error
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def __init__(self):
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super().__init__()
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self._names = code_names()
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self._nodes = []
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self._pointer_mode = False
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self._capture_id = ""
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self._bluetooth = []
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self._relay_ok = False
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self._capture_vr = False
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self._vr = {} # the helper's vrstatus, {} when it doesn't answer
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self._vr_at = 0.0
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self._gaze = {} # ft-gazed's status, {} when it isn't running
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self._gaze_prev = None # the status before, for rates
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self._gaze_at = 0.0
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self._gaze_mode = None # the helper's gaze mode: True, False, None (no answer)
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self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
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self.sock.bind("") # autobind an abstract address the relay can reply to
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self.sock.setblocking(False)
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self.notifier = QSocketNotifier(self.sock.fileno(), QSocketNotifier.Read)
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self.notifier.activated.connect(self._read)
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self.poll = QTimer(interval=2000, timeout=self._refresh)
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self.poll.start()
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self.rewatch = QTimer(interval=50000, timeout=lambda: self._send("watch 60"))
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self.rewatch.start()
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self.reload_timer = QTimer(singleShot=True, interval=400, timeout=lambda: self._send("reload"))
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self._refresh()
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self._send("watch 60")
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self.refreshBluetooth()
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# --- relay socket ---
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def _send(self, text, to=RELAY):
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try:
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self.sock.sendto(text.encode(), to)
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return True
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except OSError:
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if to == RELAY and self._relay_ok:
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self._relay_ok = False
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self.devicesChanged.emit()
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return False
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def _refresh(self):
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self._send("devices")
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self._send("vrstatus", HELPER)
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self._send("gaze ?", HELPER)
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if not self._send("status", GAZED) and self._gaze:
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self._gaze, self._gaze_prev = {}, None
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self.gazeChanged.emit()
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now = time.monotonic()
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# No answer for a while: that side isn't running (any more).
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if self._vr and now - self._vr_at > 5:
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self._vr = {}
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self.controllersChanged.emit()
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if self._gaze_mode is not None and now - self._gaze_at > 5:
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self._gaze_mode = None
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self.gazeChanged.emit()
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def _read(self):
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while True:
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try:
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data = self.sock.recv(65536)
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except BlockingIOError:
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return
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text = data.decode(errors="replace")
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if text in ("ok on", "ok off"): # the helper's answer to "gaze ?" (from an unbound socket)
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self._gaze_mode = text == "ok on"
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self._gaze_at = time.monotonic()
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self.gazeChanged.emit()
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continue
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try:
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msg = json.loads(data)
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except ValueError:
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continue
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if isinstance(msg, dict) and "samples" in msg and "t" not in msg: # ft-gazed's status
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self._gaze_status(msg)
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continue
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if not isinstance(msg, dict):
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continue
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t = msg.get("t")
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if t == "devices":
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self._nodes = msg.get("nodes", [])
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self._pointer_mode = bool(msg.get("pointer_mode"))
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self._relay_ok = True
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self.devicesChanged.emit()
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elif t == "vrstatus":
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self._vr = msg
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self._vr_at = time.monotonic()
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self.controllersChanged.emit()
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elif t == "event" and msg.get("type") == "vr":
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self.activity.emit(msg["id"])
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if self._capture_vr and msg["value"] == 1 and msg["code"] in CONTROLLER_BUTTONS:
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self._capture_vr = False
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self._send("vrcapture 0")
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self.capturedController.emit(msg["code"], CONTROLLER_BUTTONS[msg["code"]])
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elif t == "event":
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self.activity.emit(msg["id"])
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if (self._capture_id and msg["id"] == self._capture_id and msg["type"] == "key"
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and msg["value"] == 1):
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code = int(msg["code"])
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self._capture_id = ""
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self.captured.emit(code, self.codeName(code))
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# --- devices ---
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@Property(bool, notify=devicesChanged)
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def relayRunning(self):
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return self._relay_ok
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@Property(bool, notify=devicesChanged)
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def pointerMode(self):
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return self._pointer_mode
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@Property("QVariantList", notify=devicesChanged)
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def devices(self):
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"""Connected devices, plus devices with saved rules or bindings that aren't connected
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(a sleeping Bluetooth mouse), so their bindings can still be edited and removed."""
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all_rules = read_json(RULES_PATH)
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rules = all_rules.get("devices", {})
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bindings = all_rules.get("buttons", {})
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grouped = {}
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for n in self._nodes:
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d = grouped.setdefault(n["id"], {"id": n["id"], "name": n["name"], "bus": n["bus"], "kinds": [],
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"nodes": [], "role": n["role"], "grabbed": False})
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d["nodes"].append(n["path"])
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d["kinds"] = sorted(set(d["kinds"]) | set(n["kinds"]))
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d["grabbed"] = d["grabbed"] or n["grabbed"]
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if "mouse" in n["kinds"]:
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d["name"] = n["name"].replace(" Mouse", "") # the Z3's nodes are "Z3 Mouse"/"Z3 Keyboard"
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for d in grouped.values():
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d["connected"] = True
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for device_id in set(rules) | {i for i, b in bindings.items() if b}:
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if device_id in grouped:
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continue
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rule = rules.get(device_id, {})
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# Not connected: the relay's default for a device we have bindings for is "pointer".
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grouped[device_id] = {"id": device_id, "name": rule.get("name", device_id), "bus": "",
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"kinds": [], "nodes": [], "role": rule.get("role", "pointer"),
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"grabbed": False, "connected": False}
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for d in grouped.values():
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d["explicit"] = d["id"] in rules and "role" in rules[d["id"]]
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d["roleLabel"] = ROLE_LABELS.get(d["role"], d["role"])
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return sorted(grouped.values(), key=lambda d: (not d["connected"], d["role"] != "pointer", d["name"].lower()))
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@Property("QVariantList", constant=True)
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def roles(self):
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return [{"value": k, "text": v} for k, v in ROLE_LABELS.items()]
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@Slot(str, str, str)
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def setRole(self, device_id, role, name):
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rules = read_json(RULES_PATH)
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rules.setdefault("devices", {})[device_id] = {"role": role, "name": name}
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self._save_rules(rules)
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self.message.emit(f"{name}: {ROLE_LABELS.get(role, role)}", False)
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@Slot(str)
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def resetRole(self, device_id):
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rules = read_json(RULES_PATH)
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rules.get("devices", {}).get(device_id, {}).pop("role", None)
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self._save_rules(rules)
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@Slot(str)
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def forgetDevice(self, device_id):
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"""Drop everything saved for a device: role, name, and bindings."""
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rules = read_json(RULES_PATH)
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name = rules.get("devices", {}).pop(device_id, {}).get("name", device_id)
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rules.get("buttons", {}).pop(device_id, None)
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self._save_rules(rules)
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self.message.emit(f"Forgot {name}", False)
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def _remember_name(self, rules, device_id):
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"""Keep the device's name with its rules, so it can be listed while disconnected."""
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entry = rules.setdefault("devices", {}).setdefault(device_id, {})
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if "name" not in entry:
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for d in self.devices:
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if d["id"] == device_id:
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entry["name"] = d["name"]
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def _save_rules(self, rules):
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os.makedirs(os.path.dirname(RULES_PATH), exist_ok=True)
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with open(RULES_PATH, "w") as f:
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json.dump(rules, f, indent=2)
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self._send("reload")
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QTimer.singleShot(300, self._refresh)
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self.mappingsChanged.emit()
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self.devicesChanged.emit()
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# --- buttons ---
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@Slot(int, result=str)
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def codeName(self, code):
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return self._names.get(code, f"code {code}")
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@Property("QVariantList", constant=True)
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def actions(self):
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return [{"value": k, "text": v} for k, v in ACTION_LABELS.items()]
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@Slot(str, result="QVariantList")
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def mappings(self, device_id):
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custom = read_json(RULES_PATH).get("buttons", {}).get(device_id, {})
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rows = {}
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for code, action in DEFAULT_BUTTONS.items():
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rows[code] = {"code": code, "action": action, "custom": False}
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for code, action in custom.items():
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rows[int(code)] = {"code": int(code), "action": action, "custom": True}
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out = []
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for code in sorted(rows):
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r = rows[code]
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r["isDefault"] = code in DEFAULT_BUTTONS # a built-in binding (left/right/middle/side/extra)
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r["name"] = self.codeName(code)
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r["actionLabel"] = ACTION_LABELS.get(r["action"], r["action"])
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out.append(r)
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return out
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@Slot(str)
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def startCapture(self, device_id):
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self._capture_id = device_id
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||
self._send("watch 60")
|
||
|
||
@Slot()
|
||
def cancelCapture(self):
|
||
self._capture_id = ""
|
||
|
||
@Slot(str, int, str)
|
||
def setMapping(self, device_id, code, action):
|
||
rules = read_json(RULES_PATH)
|
||
rules.setdefault("buttons", {}).setdefault(device_id, {})[str(code)] = action
|
||
self._remember_name(rules, device_id)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{self.codeName(code)} → {ACTION_LABELS.get(action, action)}", False)
|
||
|
||
@Slot(str, int)
|
||
def removeMapping(self, device_id, code):
|
||
"""Drop a custom binding: built-in buttons go back to their default, others pass through."""
|
||
rules = read_json(RULES_PATH)
|
||
rules.get("buttons", {}).get(device_id, {}).pop(str(code), None)
|
||
self._save_rules(rules)
|
||
default = DEFAULT_BUTTONS.get(code)
|
||
self.message.emit(f"{self.codeName(code)}: " + (f"back to {ACTION_LABELS[default]}" if default
|
||
else "binding removed"), False)
|
||
|
||
@Slot(str, int)
|
||
def unbind(self, device_id, code):
|
||
"""Make a button do nothing (also works for the built-in bindings)."""
|
||
self.setMapping(device_id, code, "none")
|
||
|
||
@Slot(str)
|
||
def clearMappings(self, device_id):
|
||
rules = read_json(RULES_PATH)
|
||
removed = len(rules.get("buttons", {}).pop(device_id, {}) or {})
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Removed {removed} binding{'s' if removed != 1 else ''}; defaults restored", False)
|
||
|
||
# --- pointer settings ---
|
||
@Property("QVariantList", notify=pointerChanged)
|
||
def pointerSettings(self):
|
||
conf = read_conf()
|
||
out = []
|
||
for key, label, default, lo, hi, step, unit in POINTER_SETTINGS:
|
||
try:
|
||
value = float(conf.get(key, default))
|
||
except ValueError:
|
||
value = default
|
||
out.append({"key": key, "label": label, "value": value, "min": lo, "max": hi, "step": step,
|
||
"unit": unit, "default": default})
|
||
return out
|
||
|
||
@Slot(str, float)
|
||
def setPointerSetting(self, key, value):
|
||
integer = key in ("POINTER_WAKE_COUNTS", "POINTER_IDLE", "POINTER_LEASH_DEG", "POINTER_FOLLOW_REACH")
|
||
write_conf_value(key, str(int(round(value))) if integer else f"{value:.3f}".rstrip("0").rstrip("."))
|
||
self.reload_timer.start() # debounce slider drags
|
||
self.pointerChanged.emit()
|
||
|
||
@Property(bool, notify=pointerChanged)
|
||
def pointerFollow(self):
|
||
return read_conf().get("POINTER_FOLLOW", "0") not in ("", "0")
|
||
|
||
@Slot(bool)
|
||
def setPointerFollow(self, on):
|
||
write_conf_value("POINTER_FOLLOW", "1" if on else "0")
|
||
self.reload_timer.start()
|
||
self.pointerChanged.emit()
|
||
|
||
@Slot(result=bool)
|
||
def recenter(self):
|
||
return self._send("recenter", HELPER)
|
||
|
||
# --- controllers ---
|
||
@Property("QVariantList", constant=True)
|
||
def controllerActions(self):
|
||
return [{"value": a, "text": ACTION_LABELS[a]} for a in CONTROLLER_ACTIONS]
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def controllerButtons(self):
|
||
return [{"value": b, "text": label} for b, label in CONTROLLER_BUTTONS.items()]
|
||
|
||
@Property("QVariantList", notify=mappingsChanged)
|
||
def controllerMappings(self):
|
||
mapped = read_json(RULES_PATH).get("controller_buttons", {})
|
||
return [{"button": b, "label": label, "action": mapped[b],
|
||
"actionLabel": ACTION_LABELS.get(mapped[b], mapped[b])}
|
||
for b, label in CONTROLLER_BUTTONS.items() if b in mapped]
|
||
|
||
@Property("QVariantMap", notify=controllersChanged)
|
||
def controllerStatus(self):
|
||
"""helper: answering; manifest: its SteamVR input is set up; global: SteamVR's
|
||
"Enable global input from overlays"; active: mapped buttons SteamVR delivers now."""
|
||
vr = self._vr
|
||
return {"helper": bool(vr), "manifest": bool(vr.get("manifest")), "global": bool(vr.get("global")),
|
||
"inGame": bool(vr.get("in_game")), "bound": vr.get("bound", []), "active": vr.get("active", [])}
|
||
|
||
@Property(bool, notify=mappingsChanged)
|
||
def controllerInGames(self):
|
||
return bool(read_json(RULES_PATH).get("controller_in_games"))
|
||
|
||
@Slot(bool)
|
||
def setControllerInGames(self, on):
|
||
rules = read_json(RULES_PATH)
|
||
rules["controller_in_games"] = bool(on)
|
||
self._save_rules(rules)
|
||
self.message.emit("Mapped controller buttons: " + ("taken in games too" if on else "left to games"), False)
|
||
|
||
@Slot(str, str)
|
||
def setControllerMapping(self, button, action):
|
||
if button not in CONTROLLER_BUTTONS or action not in CONTROLLER_ACTIONS:
|
||
return
|
||
rules = read_json(RULES_PATH)
|
||
rules.setdefault("controller_buttons", {})[button] = action
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{CONTROLLER_BUTTONS[button]} → {ACTION_LABELS[action]}", False)
|
||
|
||
@Slot(str)
|
||
def removeControllerMapping(self, button):
|
||
rules = read_json(RULES_PATH)
|
||
rules.get("controller_buttons", {}).pop(button, None)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{CONTROLLER_BUTTONS.get(button, button)}: back to games", False)
|
||
|
||
@Slot()
|
||
def clearControllerMappings(self):
|
||
rules = read_json(RULES_PATH)
|
||
removed = len(rules.pop("controller_buttons", {}) or {})
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Removed {removed} controller binding{'s' if removed != 1 else ''}", False)
|
||
|
||
@Slot()
|
||
def startControllerCapture(self):
|
||
self._capture_vr = True
|
||
self._send("watch 60")
|
||
self._send("vrcapture 30")
|
||
|
||
@Slot()
|
||
def cancelControllerCapture(self):
|
||
if self._capture_vr:
|
||
self._capture_vr = False
|
||
self._send("vrcapture 0")
|
||
|
||
@Slot(bool)
|
||
def setGlobalInput(self, on):
|
||
"""SteamVR's "Enable global input from overlays (Experimental)", which the helper needs
|
||
to get controller buttons while a game or the dashboard has focus."""
|
||
if self._send(f"vrglobal {'on' if on else 'off'}", HELPER):
|
||
self.message.emit(f"SteamVR global input from overlays {'on' if on else 'off'}", False)
|
||
else:
|
||
self.message.emit("The pointer helper isn't running (frametop-pointer.service)", True)
|
||
|
||
# --- gaze ---
|
||
def _gaze_status(self, status):
|
||
now = time.monotonic()
|
||
prev = self._gaze_prev
|
||
# Rates over the last poll: samples per second, and the share with only one eye.
|
||
if prev and now - prev[0] > 0.5 and status["samples"] >= prev[1]["samples"]:
|
||
n = status["samples"] - prev[1]["samples"]
|
||
status["rate"] = n / (now - prev[0])
|
||
status["one_eye_share"] = (status["one_eye"] - prev[1]["one_eye"]) / n if n else 0.0
|
||
for key in ("lost_left", "lost_right"):
|
||
if key in status and key in prev[1]:
|
||
status[key + "_share"] = (status[key] - prev[1][key]) / n if n else 0.0
|
||
elif self._gaze:
|
||
for key in ("rate", "one_eye_share", "lost_left_share", "lost_right_share"):
|
||
status.setdefault(key, self._gaze.get(key))
|
||
if not prev or now - prev[0] > 0.5:
|
||
self._gaze_prev = (now, status)
|
||
self._gaze = status
|
||
self.gazeChanged.emit()
|
||
|
||
@Property("QVariantMap", notify=gazeChanged)
|
||
def gazeStatus(self):
|
||
return self._gaze
|
||
|
||
@Property(bool, notify=gazeChanged)
|
||
def gazeServiceRunning(self):
|
||
return bool(self._gaze)
|
||
|
||
@Property(int, notify=gazeChanged)
|
||
def gazeMode(self):
|
||
"""The helper's gaze mode now: 1 on, 0 off, -1 no answer (helper not running)."""
|
||
return -1 if self._gaze_mode is None else int(self._gaze_mode)
|
||
|
||
@Property(bool, notify=gazeChanged)
|
||
def gazeDefault(self):
|
||
return read_conf().get("POINTER_GAZE", "0") not in ("", "0")
|
||
|
||
@Slot(bool)
|
||
def setGazeMode(self, on):
|
||
"""On or off now and from now on (POINTER_GAZE); a mapped button toggles it until restart."""
|
||
write_conf_value("POINTER_GAZE", "1" if on else "0")
|
||
self._send(f"gaze {'on' if on else 'off'}", HELPER)
|
||
self.reload_timer.start()
|
||
self.gazeChanged.emit()
|
||
|
||
@Property("QVariantList", notify=pointerChanged)
|
||
def gazeSettings(self):
|
||
conf = read_conf()
|
||
out = []
|
||
for key, label, default, lo, hi, step, unit in GAZE_SETTINGS:
|
||
try:
|
||
value = float(conf.get(key, default))
|
||
except ValueError:
|
||
value = default
|
||
out.append({"key": key, "label": label, "value": value, "min": lo, "max": hi, "step": step,
|
||
"unit": unit, "default": default})
|
||
return out
|
||
|
||
@Slot()
|
||
def forgetGazeLessons(self):
|
||
if self._send("forget", GAZED):
|
||
self.message.emit("Forgot what the pointer's nudges taught; the calibration stays", False)
|
||
else:
|
||
self.message.emit("The gaze service isn't running (frametop-gaze.service)", True)
|
||
|
||
@Slot()
|
||
def reloadGazeCalibration(self):
|
||
if self._send("reload", GAZED):
|
||
self.message.emit("The gaze service read the calibration again", False)
|
||
else:
|
||
self.message.emit("The gaze service isn't running (frametop-gaze.service)", True)
|
||
|
||
@Slot()
|
||
def openGazeProbe(self):
|
||
"""Calibrate in ft-gazeprobe (a GTK app on the host, fullscreen on a Frametop screen)."""
|
||
self._open_probe([], "Opening the gaze probe: calibrate there, then close it")
|
||
|
||
@Slot()
|
||
def openHeadsetFit(self):
|
||
"""The probe's Headset fit mode: how well the tracker sees each eye, as you adjust."""
|
||
self._open_probe(["--mode", "fit"], "Opening the headset fit check in the gaze probe")
|
||
|
||
def _open_probe(self, args, done):
|
||
runner = ["distrobox-host-exec"] if shutil.which("distrobox-host-exec") else []
|
||
env = [f"{k}={os.environ[k]}" for k in ("WAYLAND_DISPLAY", "DISPLAY", "XAUTHORITY", "DBUS_SESSION_BUS_ADDRESS")
|
||
if os.environ.get(k)]
|
||
try:
|
||
subprocess.Popen(runner + ["env"] + env + [GAZE_PROBE] + args, stdin=subprocess.DEVNULL,
|
||
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, start_new_session=True)
|
||
self.message.emit(done, False)
|
||
except OSError as e:
|
||
self.message.emit(f"Couldn't open the gaze probe: {e}", True)
|
||
|
||
# --- bluetooth ---
|
||
@Property("QVariantList", notify=bluetoothChanged)
|
||
def bluetooth(self):
|
||
return self._bluetooth
|
||
|
||
@Slot()
|
||
def refreshBluetooth(self):
|
||
devices = []
|
||
listing = host("bluetoothctl", "devices", "Paired")
|
||
for line in listing.stdout.splitlines():
|
||
parts = line.split(" ", 2)
|
||
if len(parts) < 3 or parts[0] != "Device":
|
||
continue
|
||
info = host("bluetoothctl", "info", parts[1]).stdout
|
||
battery = re.search(r"Battery Percentage: \S+ \((\d+)\)", info)
|
||
devices.append({"address": parts[1], "name": parts[2],
|
||
"connected": "Connected: yes" in info,
|
||
"battery": int(battery.group(1)) if battery else -1})
|
||
self._bluetooth = devices
|
||
self.bluetoothChanged.emit()
|
||
|
||
@Slot()
|
||
def applyBluetoothFixes(self):
|
||
if not os.path.exists("/run/host/etc/steamframe/bt-fixups.sh") and not os.path.exists("/etc/steamframe/bt-fixups.sh"):
|
||
self.message.emit("Bluetooth fixes aren't installed (setup/bluetooth/install.sh)", True)
|
||
return
|
||
result = host("pkexec", "/etc/steamframe/bt-fixups.sh")
|
||
if result.returncode == 0:
|
||
self.message.emit("Bluetooth fixes applied: " + " ".join(result.stdout.split())[:120], False)
|
||
else:
|
||
self.message.emit("Couldn't apply the Bluetooth fixes: " + (result.stderr.strip() or "cancelled")[:160], True)
|
||
self.refreshBluetooth()
|
||
|
||
|
||
def main():
|
||
app = QGuiApplication(sys.argv)
|
||
app.setApplicationName("ft-input-settings")
|
||
app.setApplicationDisplayName("Frametop Input Settings")
|
||
app.setDesktopFileName("ft-input-settings")
|
||
if not QIcon.themeName():
|
||
QIcon.setThemeName("breeze")
|
||
QQuickStyle.setStyle("org.kde.desktop")
|
||
engine = QQmlApplicationEngine()
|
||
backend = Backend()
|
||
engine.rootContext().setContextProperty("backend", backend)
|
||
engine.rootContext().setContextProperty("startPage", os.environ.get("FT_INPUT_PAGE", "devices"))
|
||
engine.load(QUrl.fromLocalFile(os.path.join(os.path.dirname(os.path.abspath(__file__)), "main.qml")))
|
||
if not engine.rootObjects():
|
||
sys.exit(1)
|
||
sys.exit(app.exec())
|
||
|
||
|
||
if __name__ == "__main__":
|
||
main()
|