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DeeJanuz--frametop/session/frametop-session.sh
T
DeeJanuzandClaude Opus 5.5 00dfd61396 Title bar button: fixes from trying it in the live desktop
- The decoration's "bottom" property clashed with Item's (KWin refused it).
- No On All Desktops button with one virtual desktop, like Breeze.
- decoration/apply.sh finds the session's D-Bus through plasmashell (KWin's
  environment isn't readable), and installs each try under a new name: KWin
  keeps a decoration's QML by name until it restarts.
- ft-floatd starts its script with Scripting.start: after a reload, the new
  script gets the old one's id while the old one is still being deleted, so
  run() on /Scripting/Script<id> went to the old script and the new one never
  ran (a second ft-floatd start left floating windows without their script).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:11:29 -06:00

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#!/bin/bash
# Runs on the Frame host (not in the container). Starts a Plasma desktop with several
# screens, each its own SteamVR panel. Modeled on /usr/bin/steamos-nested-desktop, which
# does the same with one screen in gamescope.
#
# Backends (BACKEND in ~/.config/frametop.conf):
# screens (default) ft-screens (screens), our own compositor: KWin opens a
# window per screen, ft-screens gives each its size (from the layout, see
# layout) and shows it as its own panel. Any resolution and shape.
# gamescope gamescope in PerWindow mode: every screen one size, at most 1920x1080
# worth of pixels, panels owned by the SteamVR dashboard.
#
# Settings come from ~/.config/frametop.conf (see frametop.conf.example) and, for the
# screens backend, ~/.config/frametop-layout.json (Frametop Display Settings writes both).
# FT_BACKEND, FT_SCREENS, FT_WIDTH, FT_HEIGHT, and FT_PHYS_WIDTH override them.
set -eu
here=$(dirname "$(readlink -f "$0")")
# Started from the VR launcher, the desktop inherits the Steam client's environment. Apps in
# it should see the system as a normal login does, so drop the client's runtime: its
# LD_LIBRARY_PATH put Steam's own libraries ahead of the system's (Steam's libavcodec has no
# H.264 decoder, so VLC couldn't play most videos), and its overlay and launch settings are
# meant for games. SteamOS's own defaults (/usr/share/deckard/mesavars.sh) stay. The
# gamescope session also puts QT_IM_MODULE=xim and GTK_IM_MODULE=xim in the systemd user
# environment, and with those, Qt and GTK apps never tell KWin a text field has focus, so
# Frametop's keyboard (input/ft-textinput) never opens for them.
for var in $(compgen -e); do
case $var in
LD_LIBRARY_PATH | LD_PRELOAD | STEAM_* | Steam* | SRT_* | PRESSURE_VESSEL_* | MANGOHUD_* | \
ENABLE_VK_LAYER_VALVE_steam_overlay_* | STEAMVIDEOTOKEN | QT_IM_MODULE | GTK_IM_MODULE | \
XMODIFIERS) unset "$var" ;;
esac
done
conf=$HOME/.config/frametop.conf
BACKEND=screens SCREENS=2 WIDTH=1920 HEIGHT=1080 PHYS_WIDTH=1.6 REMOTE=0 FLOAT_SLOTS=8 FLOAT_MARGIN=300
# shellcheck disable=SC1090
[ -f "$conf" ] && . "$conf"
backend=${FT_BACKEND:-$BACKEND}
screens=${FT_SCREENS:-$SCREENS}
width=${FT_WIDTH:-$WIDTH}
height=${FT_HEIGHT:-$HEIGHT}
phys_width=${FT_PHYS_WIDTH:-$PHYS_WIDTH}
remote=${FT_REMOTE:-$REMOTE}
# Floating windows (screens backend): KWin gets this many spare outputs after the screens,
# and ft-floatd floats a window on each (docs/floating-windows.md). Changing it takes a
# desktop restart.
float_slots=${FT_FLOAT_SLOTS:-$FLOAT_SLOTS}
[[ $float_slots =~ ^[0-9]+$ ]] || float_slots=8
[ "$float_slots" -le 16 ] || float_slots=16
[ "$backend" = screens ] || float_slots=0
if [ "$backend" = gamescope ] && [ $((width * height)) -gt $((1920 * 1080)) ]; then
# gamescope's VR backend aborts above 1920x1080 worth of pixels (its upload buffer;
# see docs/design.md). Shrink a bigger size to fit, keeping its shape.
read -r width height < <(awk -v w="$width" -v h="$height" 'BEGIN { k = sqrt(1920 * 1080 / (w * h));
printf "%d %d\n", int(w * k / 8) * 8, int(h * k / 8) * 8 }')
echo "frametop: resolution too big for gamescope's VR mode; using ${width}x${height}" >&2
fi
if [ "${1:-}" != --inner ]; then
# One instance at a time. The launcher can be clicked twice.
if pgrep -f '[v]r-overlay-key frametop ' >/dev/null || pgrep -x ft-screens >/dev/null; then
echo "Frametop is already running" >&2
exit 0
fi
set -a; . /usr/share/deckard/mesavars.sh; set +a
# Flatpak apps (Chromium) publish their launcher entries under the Flatpak
# exports dirs. SSH and launcher environments may lack XDG_DATA_DIRS, and then
# Plasma can't find them and opens Discover instead.
export XDG_DATA_DIRS=${XDG_DATA_DIRS:-/usr/local/share:/usr/share}
set +u; . /etc/profile.d/flatpak.sh; set -u
# Arrange the screens in the saved layout once they're up (layout; skipped
# when auto-arrange is off).
setsid "$here/../layout/ft-layout" apply --wait 90 > /tmp/frametop-layout.log 2>&1 < /dev/null &
if [ "$backend" = gamescope ]; then
export ENABLE_GAMESCOPE_WSI=1 GAMESCOPE_MANGOAPP_SOCKET_DISABLE=1
exec gamescope --backend openvr --virtual-connector-strategy PerWindow \
-W "$width" -H "$height" -w "$width" -h "$height" \
--vr-overlay-key frametop --vr-overlay-default-name frametop \
--vr-overlay-physical-width "$phys_width" \
--vr-overlay-show-immediately --vr-overlay-enable-click-stabilization \
--vr-overlay-enable-control-bar --vr-overlay-enable-control-bar-keyboard \
--expose-wayland \
--cursor-hotspot 5,3 --cursor /usr/share/steamos/steamos-cursor.png \
-- "$0" --inner
fi
# ft-screens runs in the dev container (it's built against Fedora's wlroots); KWin and
# Plasma stay on the host and connect to its socket.
socket=ft-screens-0
read -ra screen_args <<< "$("$here/../layout/ft-layout" screen-args)"
export FT_SCREEN_COUNT=$(( ${#screen_args[@]} / 2 )) FT_FLOAT_SLOTS=$float_slots
"$here/../scripts/container-up.sh" # not owned by this desktop, or stopping it would stop the container
"$HOME/.local/bin/distrobox" enter dev -- "$here/../screens/build/ft-screens" --socket "$socket" \
"${screen_args[@]}" --spares "$float_slots" > /tmp/frametop-screens.log 2>&1 < /dev/null &
stop_screens() { pkill -x ft-screens 2>/dev/null || true; }
trap stop_screens EXIT
for _ in $(seq 100); do [ -S "$XDG_RUNTIME_DIR/$socket" ] && break; sleep 0.2; done
[ -S "$XDG_RUNTIME_DIR/$socket" ] || { echo "ft-screens didn't start (see /tmp/frametop-screens.log)" >&2; exit 1; }
WAYLAND_DISPLAY=$XDG_RUNTIME_DIR/$socket "$0" --inner
exit
fi
# Inside the host compositor (ft-screens or gamescope) from here on. The desktop isn't a
# gamescope client with ft-screens, so the gamescope session's Vulkan layer stays off, and
# the gamescope session's portal config isn't Plasma's.
[ "$backend" = gamescope ] || unset ENABLE_GAMESCOPE_WSI
unset XDG_DESKTOP_PORTAL_DIR
[ "$backend" = gamescope ] || screens=${FT_SCREEN_COUNT:-$screens}
host_runtime=$XDG_RUNTIME_DIR
runtime=$host_runtime/frametop
cleanup() {
"$here/remote-ctl.sh" stop
fusermount3 -u -z "$runtime/doc" 2>/dev/null || true
umount --recursive "$runtime" 2>/dev/null || true
rm -rf "$runtime"
}
trap cleanup EXIT
cleanup
mkdir -m 0700 "$runtime" "$runtime/pulse" "$runtime/bin"
ln -s "$host_runtime/pulse/native" "$runtime/pulse/native"
ln -s "$host_runtime"/pipewire* "$runtime/"
# The file picker gives Flatpak apps paths in our document portal, $runtime/doc/ID/NAME.
# Sandboxes only see the portal at /run/flatpak/doc, and their /run/user/UID is a
# private folder ($runtime/.flatpak/APP/xdg-run). So a saved download or an upload
# lands in an empty folder the app creates in there and never leaves the sandbox.
# Link that path to the portal in each app's folder. xdg-desktop-portal after 1.22.1
# returns /run/flatpak/doc paths itself (upstream commit 69ba5e1). Apps installed
# while the desktop runs get the link at the next start.
sandbox_runtime=/run/user/$(id -u)
if [[ $runtime == "$sandbox_runtime"/* ]]; then
while read -r app; do
app_doc=$runtime/.flatpak/$app/xdg-run/${runtime#"$sandbox_runtime"/}/doc
(umask 077; mkdir -p "$(dirname "$app_doc")" && ln -sfn /run/flatpak/doc "$app_doc") || true
done < <(flatpak list --app --columns=application 2>/dev/null)
fi
# plasma-session starts KWin through kwin_wayland_wrapper. Shadow it to add our outputs.
# With ft-screens the size is only the starting one: ft-screens sets each screen's own.
# Our input method tells the input relay when a text field has focus, for SteamVR's
# keyboard (input/ft-textinput).
textinput=$(readlink -f "$here/../input/ft-textinput")
cat > "$runtime/bin/kwin_wayland_wrapper" <<EOF
#!/bin/sh
exec /usr/bin/kwin_wayland_wrapper --width $width --height $height --output-count $((screens + float_slots)) \\
--no-lockscreen --inputmethod $textinput "\$@"
EOF
chmod +x "$runtime/bin/kwin_wayland_wrapper"
export PATH=$runtime/bin:$PATH
# Keep the host compositor's Wayland socket reachable after moving XDG_RUNTIME_DIR.
case ${WAYLAND_DISPLAY:-gamescope-0} in
/*) ;;
*) export WAYLAND_DISPLAY=$host_runtime/${WAYLAND_DISPLAY:-gamescope-0} ;;
esac
export XDG_RUNTIME_DIR=$runtime
# Separate Plasma/KWin config and state, so this session and the built-in
# desktop never overwrite each other's screen layout or panels.
export XDG_CONFIG_HOME=$HOME/.config/frametop
export XDG_STATE_HOME=$HOME/.local/state/frametop
mkdir -p "$XDG_CONFIG_HOME" "$XDG_STATE_HOME"
# Remote desktop over VNC: session/remote-desktop.sh captures the desktop with
# krdp on 127.0.0.1, and session/vnc-bridge.sh re-serves its primary screen over VNC. krdpserver runs from the container, so KWin can't
# match it to an installed app. KWin's permission check for screencast and fake
# input is turned off for this nested session only, and so is the check on KWin's
# D-Bus screenshot interface, which scripts use to see the screens without the headset.
# The marker lets remote-ctl.sh (and Frametop Remote Access) start and stop it later in
# this session; a desktop started without it can't capture.
if [ "$remote" = 1 ]; then
export KWIN_WAYLAND_NO_PERMISSION_CHECKS=1 KWIN_SCREENSHOT_NO_PERMISSION_CHECKS=1
touch "$runtime/remote-capable"
"$here/remote-ctl.sh" start
fi
# ft-floatd (floating windows) runs inside the Plasma session, on its D-Bus: started from
# the session's autostart, which only this desktop reads (XDG_CONFIG_HOME above).
autostart=$XDG_CONFIG_HOME/autostart/frametop-floatd.desktop
if [ "$float_slots" -gt 0 ]; then
mkdir -p "$(dirname "$autostart")"
cat > "$autostart" <<EOF
[Desktop Entry]
Type=Application
Name=Frametop floating windows
Exec=sh -c 'exec "$here/../float/ft-floatd" --screens $screens --slots $float_slots > /tmp/frametop-floatd.log 2>&1'
X-KDE-autostart-phase=2
NoDisplay=true
EOF
else
rm -f "$autostart"
fi
# With floating windows, the session's windows get Frametop's own decoration: Breeze's look
# plus a float button left of Close (decoration/, a QML decoration KWin's Aurorae engine
# loads; docs/floating-windows.md). It's copied, not linked: KPackage doesn't list linked
# packages. Desktop Mode keeps its own kwinrc, so it keeps Breeze.
deco=kwin4_decoration_qml_frametop
deco_dir=${XDG_DATA_HOME:-$HOME/.local/share}/kwin/decorations/$deco
kwinrc=$XDG_CONFIG_HOME/kwinrc
if [ "$float_slots" -gt 0 ]; then
rm -rf "$deco_dir" "$deco_dir"_try* # (decoration/apply.sh's copies)
mkdir -p "$(dirname "$deco_dir")"
cp -r "$here/../decoration" "$deco_dir"
rm -f "$deco_dir/apply.sh"
kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key library org.kde.kwin.aurorae
kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme "$deco"
elif [ "$(kreadconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme)" = "$deco" ]; then
kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key library --delete
kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme --delete
fi
dbus-run-session startplasma-wayland