mirror of
https://github.com/DeeJanuz/frametop.git
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- The decoration's "bottom" property clashed with Item's (KWin refused it). - No On All Desktops button with one virtual desktop, like Breeze. - decoration/apply.sh finds the session's D-Bus through plasmashell (KWin's environment isn't readable), and installs each try under a new name: KWin keeps a decoration's QML by name until it restarts. - ft-floatd starts its script with Scripting.start: after a reload, the new script gets the old one's id while the old one is still being deleted, so run() on /Scripting/Script<id> went to the old script and the new one never ran (a second ft-floatd start left floating windows without their script). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
219 lines
11 KiB
Bash
Executable File
219 lines
11 KiB
Bash
Executable File
#!/bin/bash
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# Runs on the Frame host (not in the container). Starts a Plasma desktop with several
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# screens, each its own SteamVR panel. Modeled on /usr/bin/steamos-nested-desktop, which
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# does the same with one screen in gamescope.
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#
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# Backends (BACKEND in ~/.config/frametop.conf):
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# screens (default) ft-screens (screens), our own compositor: KWin opens a
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# window per screen, ft-screens gives each its size (from the layout, see
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# layout) and shows it as its own panel. Any resolution and shape.
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# gamescope gamescope in PerWindow mode: every screen one size, at most 1920x1080
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# worth of pixels, panels owned by the SteamVR dashboard.
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#
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# Settings come from ~/.config/frametop.conf (see frametop.conf.example) and, for the
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# screens backend, ~/.config/frametop-layout.json (Frametop Display Settings writes both).
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# FT_BACKEND, FT_SCREENS, FT_WIDTH, FT_HEIGHT, and FT_PHYS_WIDTH override them.
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set -eu
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here=$(dirname "$(readlink -f "$0")")
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# Started from the VR launcher, the desktop inherits the Steam client's environment. Apps in
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# it should see the system as a normal login does, so drop the client's runtime: its
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# LD_LIBRARY_PATH put Steam's own libraries ahead of the system's (Steam's libavcodec has no
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# H.264 decoder, so VLC couldn't play most videos), and its overlay and launch settings are
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# meant for games. SteamOS's own defaults (/usr/share/deckard/mesavars.sh) stay. The
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# gamescope session also puts QT_IM_MODULE=xim and GTK_IM_MODULE=xim in the systemd user
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# environment, and with those, Qt and GTK apps never tell KWin a text field has focus, so
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# Frametop's keyboard (input/ft-textinput) never opens for them.
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for var in $(compgen -e); do
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case $var in
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LD_LIBRARY_PATH | LD_PRELOAD | STEAM_* | Steam* | SRT_* | PRESSURE_VESSEL_* | MANGOHUD_* | \
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ENABLE_VK_LAYER_VALVE_steam_overlay_* | STEAMVIDEOTOKEN | QT_IM_MODULE | GTK_IM_MODULE | \
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XMODIFIERS) unset "$var" ;;
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esac
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done
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conf=$HOME/.config/frametop.conf
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BACKEND=screens SCREENS=2 WIDTH=1920 HEIGHT=1080 PHYS_WIDTH=1.6 REMOTE=0 FLOAT_SLOTS=8 FLOAT_MARGIN=300
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# shellcheck disable=SC1090
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[ -f "$conf" ] && . "$conf"
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backend=${FT_BACKEND:-$BACKEND}
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screens=${FT_SCREENS:-$SCREENS}
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width=${FT_WIDTH:-$WIDTH}
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height=${FT_HEIGHT:-$HEIGHT}
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phys_width=${FT_PHYS_WIDTH:-$PHYS_WIDTH}
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remote=${FT_REMOTE:-$REMOTE}
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# Floating windows (screens backend): KWin gets this many spare outputs after the screens,
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# and ft-floatd floats a window on each (docs/floating-windows.md). Changing it takes a
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# desktop restart.
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float_slots=${FT_FLOAT_SLOTS:-$FLOAT_SLOTS}
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[[ $float_slots =~ ^[0-9]+$ ]] || float_slots=8
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[ "$float_slots" -le 16 ] || float_slots=16
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[ "$backend" = screens ] || float_slots=0
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if [ "$backend" = gamescope ] && [ $((width * height)) -gt $((1920 * 1080)) ]; then
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# gamescope's VR backend aborts above 1920x1080 worth of pixels (its upload buffer;
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# see docs/design.md). Shrink a bigger size to fit, keeping its shape.
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read -r width height < <(awk -v w="$width" -v h="$height" 'BEGIN { k = sqrt(1920 * 1080 / (w * h));
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printf "%d %d\n", int(w * k / 8) * 8, int(h * k / 8) * 8 }')
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echo "frametop: resolution too big for gamescope's VR mode; using ${width}x${height}" >&2
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fi
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if [ "${1:-}" != --inner ]; then
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# One instance at a time. The launcher can be clicked twice.
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if pgrep -f '[v]r-overlay-key frametop ' >/dev/null || pgrep -x ft-screens >/dev/null; then
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echo "Frametop is already running" >&2
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exit 0
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fi
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set -a; . /usr/share/deckard/mesavars.sh; set +a
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# Flatpak apps (Chromium) publish their launcher entries under the Flatpak
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# exports dirs. SSH and launcher environments may lack XDG_DATA_DIRS, and then
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# Plasma can't find them and opens Discover instead.
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export XDG_DATA_DIRS=${XDG_DATA_DIRS:-/usr/local/share:/usr/share}
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set +u; . /etc/profile.d/flatpak.sh; set -u
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# Arrange the screens in the saved layout once they're up (layout; skipped
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# when auto-arrange is off).
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setsid "$here/../layout/ft-layout" apply --wait 90 > /tmp/frametop-layout.log 2>&1 < /dev/null &
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if [ "$backend" = gamescope ]; then
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export ENABLE_GAMESCOPE_WSI=1 GAMESCOPE_MANGOAPP_SOCKET_DISABLE=1
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exec gamescope --backend openvr --virtual-connector-strategy PerWindow \
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-W "$width" -H "$height" -w "$width" -h "$height" \
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--vr-overlay-key frametop --vr-overlay-default-name frametop \
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--vr-overlay-physical-width "$phys_width" \
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--vr-overlay-show-immediately --vr-overlay-enable-click-stabilization \
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--vr-overlay-enable-control-bar --vr-overlay-enable-control-bar-keyboard \
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--expose-wayland \
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--cursor-hotspot 5,3 --cursor /usr/share/steamos/steamos-cursor.png \
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-- "$0" --inner
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fi
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# ft-screens runs in the dev container (it's built against Fedora's wlroots); KWin and
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# Plasma stay on the host and connect to its socket.
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socket=ft-screens-0
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read -ra screen_args <<< "$("$here/../layout/ft-layout" screen-args)"
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export FT_SCREEN_COUNT=$(( ${#screen_args[@]} / 2 )) FT_FLOAT_SLOTS=$float_slots
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"$here/../scripts/container-up.sh" # not owned by this desktop, or stopping it would stop the container
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"$HOME/.local/bin/distrobox" enter dev -- "$here/../screens/build/ft-screens" --socket "$socket" \
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"${screen_args[@]}" --spares "$float_slots" > /tmp/frametop-screens.log 2>&1 < /dev/null &
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stop_screens() { pkill -x ft-screens 2>/dev/null || true; }
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trap stop_screens EXIT
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for _ in $(seq 100); do [ -S "$XDG_RUNTIME_DIR/$socket" ] && break; sleep 0.2; done
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[ -S "$XDG_RUNTIME_DIR/$socket" ] || { echo "ft-screens didn't start (see /tmp/frametop-screens.log)" >&2; exit 1; }
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WAYLAND_DISPLAY=$XDG_RUNTIME_DIR/$socket "$0" --inner
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exit
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fi
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# Inside the host compositor (ft-screens or gamescope) from here on. The desktop isn't a
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# gamescope client with ft-screens, so the gamescope session's Vulkan layer stays off, and
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# the gamescope session's portal config isn't Plasma's.
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[ "$backend" = gamescope ] || unset ENABLE_GAMESCOPE_WSI
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unset XDG_DESKTOP_PORTAL_DIR
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[ "$backend" = gamescope ] || screens=${FT_SCREEN_COUNT:-$screens}
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host_runtime=$XDG_RUNTIME_DIR
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runtime=$host_runtime/frametop
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cleanup() {
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"$here/remote-ctl.sh" stop
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fusermount3 -u -z "$runtime/doc" 2>/dev/null || true
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umount --recursive "$runtime" 2>/dev/null || true
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rm -rf "$runtime"
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}
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trap cleanup EXIT
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cleanup
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mkdir -m 0700 "$runtime" "$runtime/pulse" "$runtime/bin"
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ln -s "$host_runtime/pulse/native" "$runtime/pulse/native"
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ln -s "$host_runtime"/pipewire* "$runtime/"
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# The file picker gives Flatpak apps paths in our document portal, $runtime/doc/ID/NAME.
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# Sandboxes only see the portal at /run/flatpak/doc, and their /run/user/UID is a
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# private folder ($runtime/.flatpak/APP/xdg-run). So a saved download or an upload
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# lands in an empty folder the app creates in there and never leaves the sandbox.
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# Link that path to the portal in each app's folder. xdg-desktop-portal after 1.22.1
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# returns /run/flatpak/doc paths itself (upstream commit 69ba5e1). Apps installed
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# while the desktop runs get the link at the next start.
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sandbox_runtime=/run/user/$(id -u)
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if [[ $runtime == "$sandbox_runtime"/* ]]; then
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while read -r app; do
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app_doc=$runtime/.flatpak/$app/xdg-run/${runtime#"$sandbox_runtime"/}/doc
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(umask 077; mkdir -p "$(dirname "$app_doc")" && ln -sfn /run/flatpak/doc "$app_doc") || true
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done < <(flatpak list --app --columns=application 2>/dev/null)
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fi
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# plasma-session starts KWin through kwin_wayland_wrapper. Shadow it to add our outputs.
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# With ft-screens the size is only the starting one: ft-screens sets each screen's own.
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# Our input method tells the input relay when a text field has focus, for SteamVR's
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# keyboard (input/ft-textinput).
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textinput=$(readlink -f "$here/../input/ft-textinput")
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cat > "$runtime/bin/kwin_wayland_wrapper" <<EOF
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#!/bin/sh
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exec /usr/bin/kwin_wayland_wrapper --width $width --height $height --output-count $((screens + float_slots)) \\
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--no-lockscreen --inputmethod $textinput "\$@"
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EOF
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chmod +x "$runtime/bin/kwin_wayland_wrapper"
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export PATH=$runtime/bin:$PATH
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# Keep the host compositor's Wayland socket reachable after moving XDG_RUNTIME_DIR.
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case ${WAYLAND_DISPLAY:-gamescope-0} in
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/*) ;;
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*) export WAYLAND_DISPLAY=$host_runtime/${WAYLAND_DISPLAY:-gamescope-0} ;;
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esac
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export XDG_RUNTIME_DIR=$runtime
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# Separate Plasma/KWin config and state, so this session and the built-in
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# desktop never overwrite each other's screen layout or panels.
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export XDG_CONFIG_HOME=$HOME/.config/frametop
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export XDG_STATE_HOME=$HOME/.local/state/frametop
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mkdir -p "$XDG_CONFIG_HOME" "$XDG_STATE_HOME"
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# Remote desktop over VNC: session/remote-desktop.sh captures the desktop with
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# krdp on 127.0.0.1, and session/vnc-bridge.sh re-serves its primary screen over VNC. krdpserver runs from the container, so KWin can't
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# match it to an installed app. KWin's permission check for screencast and fake
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# input is turned off for this nested session only, and so is the check on KWin's
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# D-Bus screenshot interface, which scripts use to see the screens without the headset.
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# The marker lets remote-ctl.sh (and Frametop Remote Access) start and stop it later in
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# this session; a desktop started without it can't capture.
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if [ "$remote" = 1 ]; then
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export KWIN_WAYLAND_NO_PERMISSION_CHECKS=1 KWIN_SCREENSHOT_NO_PERMISSION_CHECKS=1
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touch "$runtime/remote-capable"
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"$here/remote-ctl.sh" start
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fi
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# ft-floatd (floating windows) runs inside the Plasma session, on its D-Bus: started from
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# the session's autostart, which only this desktop reads (XDG_CONFIG_HOME above).
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autostart=$XDG_CONFIG_HOME/autostart/frametop-floatd.desktop
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if [ "$float_slots" -gt 0 ]; then
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mkdir -p "$(dirname "$autostart")"
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cat > "$autostart" <<EOF
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[Desktop Entry]
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Type=Application
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Name=Frametop floating windows
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Exec=sh -c 'exec "$here/../float/ft-floatd" --screens $screens --slots $float_slots > /tmp/frametop-floatd.log 2>&1'
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X-KDE-autostart-phase=2
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NoDisplay=true
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EOF
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else
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rm -f "$autostart"
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fi
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# With floating windows, the session's windows get Frametop's own decoration: Breeze's look
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# plus a float button left of Close (decoration/, a QML decoration KWin's Aurorae engine
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# loads; docs/floating-windows.md). It's copied, not linked: KPackage doesn't list linked
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# packages. Desktop Mode keeps its own kwinrc, so it keeps Breeze.
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deco=kwin4_decoration_qml_frametop
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deco_dir=${XDG_DATA_HOME:-$HOME/.local/share}/kwin/decorations/$deco
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kwinrc=$XDG_CONFIG_HOME/kwinrc
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if [ "$float_slots" -gt 0 ]; then
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rm -rf "$deco_dir" "$deco_dir"_try* # (decoration/apply.sh's copies)
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mkdir -p "$(dirname "$deco_dir")"
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cp -r "$here/../decoration" "$deco_dir"
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rm -f "$deco_dir/apply.sh"
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kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key library org.kde.kwin.aurorae
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kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme "$deco"
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elif [ "$(kreadconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme)" = "$deco" ]; then
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kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key library --delete
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kwriteconfig6 --file "$kwinrc" --group org.kde.kdecoration2 --key theme --delete
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fi
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dbus-run-session startplasma-wayland
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