# Controller desktop click stability Trigger presses reach KDE immediately, but controller motion within 32 logical pixels of the press stays at that position until release. Releasing without a motion outside this zone delivers the click at the original position, even if the hand moved during release. Moving outside the zone begins a normal drag immediately; returning to the zone does not turn it back into a click. There is no hold-duration timer. This filters overlay pointer content events on desktop monitors only, and only presses from hand controllers start it. The 3D mouse (whose laser comes from the `ft_pointer` virtual controller), SteamVR UI, separate screen grab bars and floating-app title-bar carrying are unaffected. Multi-button gestures keep their existing behavior. A motion onto another desktop monitor starts a drag; cross-monitor motion is not stabilized. CLI (runtime preferences, reset to 32 on desktop restart): ```sh input/ft-clickctl status input/ft-clickctl threshold 32 input/ft-clickctl threshold 0 # disable without a restart ``` Thresholds are 0–64 logical pixels, normalized to each panel's KDE scale. Status reports held state, suppressed motions, stabilized clicks and drags. Changing the threshold while a controller button is held is refused. This is a separate contribution from desktop mouse/controller ownership. Its hardware validation must check small controls, intentional text selection, long presses, cross-monitor dragging and simultaneous mouse use. The existing renderer laser remains tracked; this change stabilizes desktop input rather than smoothing the visual laser. The default was 8 at first. That's about 0.2° on a 3.4 m wide 3440-pixel screen 2 m away, and clicking took a very still hand, so it's 32 (about 0.9°) since 2026-10-03. Run `scripts/test-controller-click.sh` for the isolated gesture-state tests.