Commit Graph
2 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 f1c385aa59 Add ft-gazed, the gaze service, and ft-gazectl
ft-gazed runs ft-gaze, drops blinks and dropouts, smooths with a fixation
lock, applies the probe's calibration plus what the pointer has taught
since, and sends the corrected gaze to the pointer helper at 90 Hz. The
helper sends lessons back (a nudge before a click), which are learned and
saved. It only reads the eye tracker; nothing of SteamVR's is written.
gaze/run.sh installs it as a user service that starts with SteamVR;
ft-gazectl turns gaze mode on and off and shows the service's status.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:51:24 -06:00
DeeJanuzandClaude Opus 5.5 9ecd9bb19d Add gaze: eye tracking as pointer input, with a probe to calibrate it
ft-gaze reads the Frame's eye tracker (SteamVR's eyetracking action and the
two gaze sets in eye-server.mmap, read only) and prints where the gaze lands
on the Frametop screens. ft-gazeprobe is a GTK playground on top of it: a
Vision Pro style calibration run, an accuracy test, refining the correction
model from logged points, and click, drag, and snap practice that learn the
tracker's error on the fly. It also follows SteamVR's eyetracking log for
restarts and the clicks SteamVR calibrates itself from, which it keeps only
in memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:51:13 -06:00