Frametop kept using the headset during games: with gaze mode off, our eye tracker still took
about 60% of a core, remote desktop about 2 cores while on, and KWin kept drawing hidden
screens because ft-screens sent their frame callbacks at 90 Hz. Pausing gives that back, and
resuming brings back only what pausing stopped. It's also a way to keep the gaze service and
our eye tracker off during games, which PR #13 asked for.
Paused (input/game_pause.py, run by the input relay):
- frametop-gaze stops (ft-eyegrab then idles by itself), and hand tracking and remote desktop
stop if they run
- the desktop hides and slows down: ft-screens "pause on" hides every panel and sends KWin a
frame callback once a second; or, with pause_desktop "close", the desktop closes and starts
again on resume
- the relay lets go of the 3D mouse, typing goes to Steam, and mapped buttons and key
combinations do only pause_toggle, steam_menu and commands
Toggled by both thumbsticks clicked together twice (configurable), read passively from
vrserver's web socket (input/vrws.py) so it works in games and takes nothing from them; by the
new pause_toggle action; by input/ft-pause; and, with pause_auto (default on), by a VR game
starting and ending, which the pointer helper now reports ("vrgame 1|0"). Frametop Input
Settings has a Games page for it. update-check.py checks the web socket, and doesn't count a
paused gaze service as failed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On the Frame, a SteamOS update replaces SteamVR, KWin, and gamescope with the
rest of the OS image. scripts/update-check.py, run by doctor.sh and report.sh,
checks what Frametop uses from it: the OpenVR interface versions the installed
programs were built against, the vrcmd --overlays format, the eye tracker's
shared memory layout, host files, services, sockets, and the driver
registration. doctor.sh --mark-good records the package versions once things
work, and later runs say what changed and what to try by hand.
The session no longer stops when mesavars.sh or flatpak.sh is missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A display mount that covers the proximity sensor makes the headset seem
worn, so SteamVR never turned its displays off and they stayed on all
night. The new power service, ft-powerd (frametop-power.service), goes by
use instead: after DISPLAY_OFF_MIN minutes in which the headset and
controllers didn't move and no input device was used, it turns the
backlight off, and the next movement or input turns it back on.
The new Power tab in Frametop Display Settings sets that time and has a
Stay awake while plugged in switch. The switch sets Steam's own "When
Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the
Frame stays reachable remotely while the power button still works.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The installer clones distrobox 1.8.2.5 instead of the latest code, so an
upstream change can't break new installs. scripts/report.sh collects
versions, service states, settings, and logs for an issue, with Bluetooth
addresses and the headset serial masked. The README lists the known
limitations and how to report problems.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>