Commit Graph
6 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 8f051db083 Send typing to the panel clicked last
An ungrabbed keyboard reached both sides at once: gamescope, which in VR
reads every input device itself (the SteamOS build's InputStealer), typed
into its focused app, and ft-screens typed into the desktop. Space in the
desktop paused Spotify on the dashboard, including every space frame-voice
dictated. And while the SteamVR dashboard was open, the desktop got no
keys at all.

Typing now follows the last click. ft-screens sees clicks on its own
screens; the pointer helper reports the panel under the dot on each mouse
press, so a click on any other panel sends typing to Steam. While typing
goes to the desktop and the screens are showing, ft-screens tells the
relay every second, and the relay grabs pass-through keyboards. A grab
waits until no key is down, and the relay lets go if ft-screens stops
reporting. Controller clicks on other panels aren't visible to overlay
apps, so they don't move typing (noted in the README).

A program that reads every keyboard for a hotkey loses a grabbed one.
Repeating the keys on another input device doesn't work, since gamescope
reads that too, so with SHARE_KEYS=1 the relay sends them to
@frametop_keys as datagrams with the device name. It's off by default:
any local process that binds that name first would get every key typed
into the desktop.

The docs now say gamescope reads keyboards and the headset's buttons
itself; they said SteamVR passed keys on to it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:52:21 -06:00
DeeJanuzandClaude Opus 5.5 705b434cf3 Take over the volume keys so they can't crash gamescope
gamescope sends volume up and down to Steam by moving keyboard focus to
Steam for the key and back. When nothing had focus, it moves focus back to
null and wlroots aborts, which ends the whole VR session. One press of the
headset's volume button did that while working in the Frametop desktop.

The input relay now handles volume keys from every device that has them,
the headset's buttons included, and steps the default output with wpctl
(5%, repeating while held). SteamVR, which passes keys on to gamescope,
never sees a volume key: devices with a keymap (gpio-keys, USB and
Bluetooth keyboards) get only their volume entries remapped to unused
codes, so the headset's click button keeps working, and pmic_resin, which
has only volume down, is grabbed. The keymaps go back when the relay
stops, and --no-grab leaves the volume keys alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 09:10:28 -06:00
DeeJanuzandClaude Opus 5.5 de2823c360 Turn off the Meta tap dashboard shortcut by default
A Meta tap on a pass-through keyboard toggled the SteamVR dashboard, which
got in the way of using Meta on its own. It's now off unless
META_DASHBOARD=1 is in ~/.config/frametop.conf. Meta as a modifier
(Meta+Shift+R, Meta+Shift+H) is unaffected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 08:12:14 -06:00
DeeJanuzandClaude Opus 5.5 fb2d62e1da Notice a mouse or keyboard that reconnects between device scans
The relay scanned /dev/input once a second and only probed paths it hadn't
seen. A Bluetooth mouse that disconnects and reconnects within that second
often gets the same event numbers back, so the relay never grabbed it
again and the mouse stopped working. Nodes are now tracked by inode, so
a re-created node is probed even in a known place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 19:56:43 -06:00
DeeJanuzandClaude Opus 5.5 983773edbd Fix installed service and launcher paths; wait for the pointer helper
The service and menu-entry templates still pointed at the old frametop/
subfolder, so the pointer helper, input relay, and settings apps couldn't
start after a clean install. The pointer helper's install step also failed
when the service was still starting after 3 s; it now waits up to 20 s and
doesn't abort the installer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:21:22 -06:00
DeeJanuzandClaude Opus 5.5 d439bc3f25 Frametop: a multi-screen desktop and universal 3D mouse for the Steam Frame
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:14:13 -06:00