ft-eyes looked for new frames about 1,000 times a second: each pass of its loop asked the
control socket with a non-blocking recvfrom (a BlockingIOError nearly every time), read
both cameras' counters, and slept 1 ms. The frames come every 11.1 ms per camera, and only
as counters in ft-eyegrab's shared memory, so there's no fd to wait on.
Now each pass ends in select() on the control socket, with a timeout until 2 ms before the
next frame of either camera is due (from when its last one was seen), then every 1 ms until
it comes. A command wakes it at once. A camera with no frame for 0.1 s (headset off,
grabber idle) isn't waited for, and with both stopped it looks every 20 ms. Waiting for the
frame grabber's file uses the same select, 0.2 s at a time, instead of sleeping through
commands.
A new frame is still seen within about 1 ms of when it lands. On a synthetic share at 90 Hz
per camera, on a heavily loaded headset (load average 23, so ft-eyes rarely sat idle), its
waits went from 178 to 81 a second; unloaded, the old loop's 1 ms sleeps add up to about
1,000.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ft-eyes and ft-gaze run in the dev container through distrobox, so they live in podman's
libpod scope: frametop-gaze.service's limits never reach them, and they ran at nice 0
next to vrcompositor and vrserver, also at nice 0.
- ft-eyes sets itself to nice 10 and SCHED_BATCH at start, before its threads. Batch
turns off wakeup preemption, so a frame ft-eyes wakes up for can wait out a running
compositor's turn; a few ms late costs the gaze little.
- ft-gaze sets nice 5 before its threads start, but stays SCHED_OTHER: each sample goes
on to the pointer, and batch would add the same wait to every one of them.
- Both only ever lower their priority (a higher nice already set wins), and a failure
is logged and ignored. Checked in the dev container: nice 0 -> 10, policy 0 -> 3
(SCHED_BATCH) without any capability.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Nothing called cv2.setNumThreads, so OpenCV kept a pool of one worker per core for
pupil windows of 140 to 240 px. Live, its idle workers spun and yielded about 14,000
times a second each, about a quarter of a core, next to SteamVR's compositor. numpy's
OpenBLAS also started 8 threads that never had work.
eyes_pupil.py now sets OpenCV to one thread, and ft-eyes sets OPENBLAS_NUM_THREADS and
OMP_NUM_THREADS to 1 before numpy loads (a value already in the environment wins).
Replaying fit1 into a scratch share (ft-eyes-replay, 14 s measured, capped at one core
with the replay): threads 13 -> 1, involuntary context switches 3,812/s -> 430/s,
system time 6.9% -> 1.6% of a core. Under that cap the frames it kept up with went from
21-36 to 57-69 a second per eye.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
frame-eyes, a separate project until now, becomes gaze/tracker:
- ft-eyegrab (was fe-bufprobe) copies the eye-camera frames, read-only, out of
SteamVR's eyetracking process. It runs as the system service
frametop-eyegrab.service, which gaze/tracker/install.sh installs to
/etc/frametop with sudo. It keeps only CAP_SYS_PTRACE, CAP_DAC_READ_SEARCH, and
CAP_CHOWN, and copies frames only while /dev/shm/frametop-eyes-want is fresh,
holding none of the tracker's buffers otherwise.
- ft-eyes (was fe-trackd) runs under ft-gazed in the dev container, with
build/venv's pinned numpy and OpenCV: while Eye tracker is Own tracker, or on
the probe's lease ("eyes SECONDS"). No sudo password or fe-live script at
run time any more.
- lab/ holds the research tools (ft-eyes-score, -e2e, -record, -replay,
-session) and findings.md. Recordings live outside the repo, in
~/.local/share/frametop/eyes/captures; .gitignore catches stray frame dumps.
Its socket is now @ft_eyes, its output /dev/shm/frametop-eyes-gaze, and its state
~/.local/state/frametop/gaze/eyes. On practice1 -> practice2 the whole live path
(ft-eyes-e2e) gives 1.30 deg median and 3.18 for the worst tenth, as before the
move (1.30, 3.21).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>