Commit Graph
5 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 1e83f96b0f Float key in the input relay, docking everything, and the plan for profiles
The input relay owns the float key now: float_toggle (Meta+Shift+F unless the
rules have their own key combinations) floats the window under the pointer, or
the active one over the wallpaper, and docks it if it floats. dock_all puts
every floating window back. Both are mappable to mouse and controller buttons,
and work without pointer mode. The KWin script no longer registers a shortcut,
and ft-floatd drops the old one. Key combinations move to Input Settings'
Keyboard page.

docs/floating-windows.md records the decisions from 2026-09-30 (the title bar
button, Launch as Standalone, profiles), and docs/profiles.md plans profiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:55:47 -06:00
DeeJanuzandClaude Opus 5.5 c8fc6351bb Floating windows: fix the scale crash, the click offset, and placement
- KWin's nested backend makes an output the size it's configured to times its
  scale, so after Meta+scroll every size ft-floatd sent was multiplied again,
  and an odd result disconnected KWin (buffer not divisible by its scale).
  ft-floatd now asks for sizes in the output's scaled terms (kwin_size), and
  asks again after each scale change.
- SteamVR reports mouse positions on a panel with texture bounds in the whole
  texture, not the crop, so clicks on a floating window landed up to ~200 px
  off. The mouse scale is now the buffer's size, as on a screen.
- A floated window starts 30 cm in front of its screen (was 5 cm), so it's
  easy to point at apart from the screen behind it.
- No 1 s wait before a spare turns on (a disabled output never commits), and
  the login splash on the spares isn't taken for floating windows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:57:36 -06:00
DeeJanuzandClaude Opus 5.5 6122b7eb15 Floating windows: full screen, per-window scale, and drags across panels
Full screen fills the window's own panel (the margin drops to zero).
Meta+scroll over a floating window changes its scale at the same size in
pixels. Spare outputs are sized to a multiple of KWin's buffer scale, and
screens to even sizes: an odd buffer at a fractional scale is a protocol
error that disconnected KWin. The 3D mouse's drag lock now crosses onto
other Frametop panels unless the pressed one is being carried.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:31:23 -06:00
DeeJanuzandClaude Opus 5.5 c2e5e861c8 Show floating windows as panels of their own
ft-screens makes a panel for each spare output (frametop.float.N), hidden
until ft-floatd floats a window on it. The panel shows only the window's
rectangle of the buffer at the density of the screen it came from, its
popups and dialogs get small panels over it, pressing its title bar
carries it while KWin's pointer stays put, the corner tab resizes the
window in pixels, and two more buttons close it and put it back on the
desktop. The session adds FLOAT_SLOTS spare outputs to KWin and starts
ft-floatd; ft-layout arranges only the screens' outputs, and the pointer
helper treats the new panels like screens. Not yet tried in the headset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:26:20 -06:00
DeeJanuzandClaude Opus 5.5 87a402c68d Add ft-floatd and the frametop-float KWin script
ft-floatd loads the script into the desktop's KWin, which reports windows
over D-Bus and takes commands through a long poll. Floating a window (the
window menu's Float in VR, Meta+Shift+F, or ft-float) turns on a spare
output sized to the window plus a margin, moves the window onto it, and
tells ft-screens the panel's crop, density, and place; docking puts it
back and turns the spare off. Tested on the headless test desktop; the
panel side in ft-screens comes next.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:20:26 -06:00