Off by default. With POINTER_FOLLOW=1 (a switch on the Pointer page of
Frametop Input Settings, or a mouse button mapped to Head follow on/off),
the cursor rides on a reference direction leashed POINTER_LEASH_DEG (10)
from where you face. Within the leash it stays put in the room; past it,
it turns with your head and keeps its offset. A leash of 0 locks it to
your view. Head roll is ignored, the cursor stays within 40 degrees of
the reference, and it holds still in the room while the left button is
down so the head can't nudge a click or a drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An ungrabbed keyboard reached both sides at once: gamescope, which in VR
reads every input device itself (the SteamOS build's InputStealer), typed
into its focused app, and ft-screens typed into the desktop. Space in the
desktop paused Spotify on the dashboard, including every space frame-voice
dictated. And while the SteamVR dashboard was open, the desktop got no
keys at all.
Typing now follows the last click. ft-screens sees clicks on its own
screens; the pointer helper reports the panel under the dot on each mouse
press, so a click on any other panel sends typing to Steam. While typing
goes to the desktop and the screens are showing, ft-screens tells the
relay every second, and the relay grabs pass-through keyboards. A grab
waits until no key is down, and the relay lets go if ft-screens stops
reporting. Controller clicks on other panels aren't visible to overlay
apps, so they don't move typing (noted in the README).
A program that reads every keyboard for a hotkey loses a grabbed one.
Repeating the keys on another input device doesn't work, since gamescope
reads that too, so with SHARE_KEYS=1 the relay sends them to
@frametop_keys as datagrams with the device name. It's off by default:
any local process that binds that name first would get every key typed
into the desktop.
The docs now say gamescope reads keyboards and the headset's buttons
itself; they said SteamVR passed keys on to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Re-running the installer replaced the ft_pointer driver's files under a
running SteamVR. SteamVR then kept giving the virtual controller its hand
role but ignored its laser claim, so the mouse moved its dot without
SteamVR's laser until SteamVR restarted. The driver is now staged and only
replaced when it changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With the pointer released, the helper still listed overlays by running
vrcmd every second, a new SteamVR client each time, which kept SteamVR
from going to standby. The list now pauses while the pointer is off.
Starting the dev container from one of our services made that service own
it, so stopping the service stopped the container and the desktop's
compositor with it. scripts/container-up.sh starts the container in a
systemd scope of its own before every distrobox enter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An awake 3D mouse pointer (a connected SteamVR controller with the laser
mode forced on) kept the displays lit after the headset came off, until 30 s
without mouse input, and any bump of the mouse woke it again. Now the helper
releases the pointer as soon as SteamVR reports the headset idle and ignores
the mouse until it's worn again. The helper service also stops in 5 s
instead of waiting 90 s for its container session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The service and menu-entry templates still pointed at the old frametop/
subfolder, so the pointer helper, input relay, and settings apps couldn't
start after a clean install. The pointer helper's install step also failed
when the service was still starting after 3 s; it now waits up to 20 s and
doesn't abort the installer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>