frametop.conf.example said HANDS_SWAP_SIDES=0, and desktops.sh copies it on a
fresh install, so every new install forced ft-camd's side camera names and
turned the hand tracker's own side check off. Some SteamVR restarts swap those
names, and then hands land beside their cutouts and recordings are mislabelled.
The example now says auto. scripts/conf-migrate.sh, run by install.sh and
hands/rec/install.sh, replaces the old line only where it's still exactly as
the example wrote it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A gaze problem couldn't be told from a report: it had no gaze section. A user's report of
2026-10-05 showed only that the gaze service ran and our tracker was picked.
The report now has a Gaze section: whether the gaze service and our tracker's frame grabber
are enabled and running, when SteamVR's correction and our tracker's calibration were made
(or "none"), and the service's status (ft-gazectl status, on one line: the tracker in use,
whether it's awake and why not, checks.problem). Then the last 10 checks and calibration dots
(checks.jsonl: each dot's reply and whether it was taken), the gaze service's last 60 lines
without podman's exec lines, and the frame grabber's last 20. Nothing in them is an eye image.
Tested on this Frame: each section fills in, and the status is one line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The desktop has its own XDG_CONFIG_HOME (~/.config/frametop), and SteamVR's tools and OpenVR
read their path registry from there. So from a terminal in the desktop:
- pointer/driver/install.sh (install.sh step 4, every reinstall or update from Konsole) wrote
a new registry, ~/.config/frametop/openvr/openvrpaths.vrpath, with only our driver and
"runtime": null, and never registered the driver with SteamVR. That stray file then hid
SteamVR from every OpenVR program started in the desktop.
- scripts/update-check.py (and so doctor.sh and report.sh) reported OpenVR "can't connect to
SteamVR as a background app" (VRInitError_Init_PathRegistryNotFound, or
InstallationNotFound with the stray file) and "vrcmd --overlays lists no overlays". A user's
report of 2026-10-05 showed both, with SteamVR and Frametop's services fine.
- ft-layout's vrcmd calls (the gamescope backend) found no overlays.
They now run with XDG_CONFIG_HOME=~/.config: the driver installer (install, uninstall, probe,
aimhere), update-check.py (for all its checks: nothing there reads the desktop's own config),
report.sh's vrpathreg show, and ft-layout's vrcmd. report.sh doesn't set it for the whole
report, since session/fix-panels.py --check reads the desktop's Plasma config through it.
The driver installer also removes the stray registry (only vrpathreg's, with no runtime), and
update-check.py warns about one. And vrpathreg runs `xdg-open vrmonitor://driverinstalled` to
tell SteamVR's desktop monitor, which the Frame doesn't have: in the desktop that showed "could
not read file vrmonitor://driverinstalled" on every install. A stand-in xdg-open on its PATH
takes it, so install.sh no longer filters the step's output.
Tested in a fake HOME with a copy of SteamVR's registry, a stray one, and the desktop's
XDG_CONFIG_HOME: the new installer removes the stray file, registers the driver in the copy,
and never reaches xdg-open; the old one wrote the stray file, left the copy alone, and ran
xdg-open. update-check.py from that environment: OpenVR and vrcmd ok (the old one fails both);
its stray-registry warning fires on a seeded file. ft-layout's vrcmd: 119 overlays (was 0).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Plasma 6.2.5 keeps a panel on a screen number and never moves one whose
number is past the screen count, so a taskbar saved on a spare output
(#18, lastScreen=8 with three screens) or on a screen a smaller layout
dropped stayed hidden. Before Plasma starts, session/fix-panels.py moves
such a panel and its tray's containment to screen 0 (the primary),
keeping its widgets, unless screen 0 already has a panel on that edge.
doctor.sh checks the panels' screens, and report.sh lists them with the
live outputs and panels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The session now turns KWin's blur and contrast effects off by id (blurEnabled and
contrastEnabled in the desktop's kwinrc), and a KWin that renamed them would quietly
leave them on. The check looks for their built-in factories (KWin::blur_factory,
KWin::contrast_factory) in kwin_wayland, which it already reads for --output-count,
and warns if one is gone. The kwin and plasma-workspace retest hints gain the blur and
the hidden autostart entries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
vrserver sends a controller's state only when something on it changes, and one lying still
or asleep may not even send its first one. The check subscribed to one controller and failed
after 3 s of silence. It now subscribes to all, and silence after a good handshake is a skip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frametop kept using the headset during games: with gaze mode off, our eye tracker still took
about 60% of a core, remote desktop about 2 cores while on, and KWin kept drawing hidden
screens because ft-screens sent their frame callbacks at 90 Hz. Pausing gives that back, and
resuming brings back only what pausing stopped. It's also a way to keep the gaze service and
our eye tracker off during games, which PR #13 asked for.
Paused (input/game_pause.py, run by the input relay):
- frametop-gaze stops (ft-eyegrab then idles by itself), and hand tracking and remote desktop
stop if they run
- the desktop hides and slows down: ft-screens "pause on" hides every panel and sends KWin a
frame callback once a second; or, with pause_desktop "close", the desktop closes and starts
again on resume
- the relay lets go of the 3D mouse, typing goes to Steam, and mapped buttons and key
combinations do only pause_toggle, steam_menu and commands
Toggled by both thumbsticks clicked together twice (configurable), read passively from
vrserver's web socket (input/vrws.py) so it works in games and takes nothing from them; by the
new pause_toggle action; by input/ft-pause; and, with pause_auto (default on), by a VR game
starting and ending, which the pointer helper now reports ("vrgame 1|0"). Frametop Input
Settings has a Games page for it. update-check.py checks the web socket, and doesn't count a
paused gaze service as failed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
container-up.sh starts the dev container in a scope of its own, so
distrobox enter finds it running and skips its wait for distrobox-init.
On a fresh install, init was still setting up passwordless sudo when
dev-container.sh ran sudo dnf install, and sudo asked for a password
with no terminal to read it from. container-up.sh now waits for
container_setup_done itself, and the container's sudo calls use -n,
so a password prompt fails at once with a clear message.
Fixes#9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Key combinations (and mouse and controller buttons) get two new actions:
- steam_menu: Open Steam menu / close dashboard (steam/ft-steam menu).
- command:CMD: run CMD with sh -c, as the relay's service, with layout/,
float/ and steam/ on its PATH. Input Settings offers it for key
combinations as Run a command...
Both work without pointer mode.
A modifier on its own is now a key combination too: a tap, pressed and
released with no other key, mouse button, or scroll in between. A bound
tap sends the desktop F24 before the release, so Plasma's launcher stays
shut. The defaults gain a Meta tap for the Steam menu; this replaces
META_DASHBOARD, which only worked in pointer mode.
input/test/keys-test.py runs the relay against fake devices with every
outgoing socket renamed, so it's safe next to the live relay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
steam/ft-steam menu opens the SteamVR dashboard on Steam's menu, or closes
the dashboard if it's up, without pointer mode: it asks Steam's UI over its
debugging port to show its dashboard overlay (ShowVROverlay, what Steam
calls itself) and focus the Steam frame's left menu (MenuStore.OpenMainMenu).
ft-steam check says whether those calls still exist, and update-check.py
runs it, since a Steam client update can rename them.
The CDP client moves from display-settings/steam_settings.py to
steam/steamui.py, so both use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- frame_sudo (scripts/_env.sh) replaces three copies of sudo_run. On
the Frame it asks in the terminal even when stdin isn't one, which
install.sh's steps never had: saying yes to the Bluetooth fixes or
hand tracking stopped the install with "no terminal for sudo".
From a PC it asks through ssh -t when .env has no password.
- start_with_steamvr: the pointer, power, and gaze services restart
when SteamVR runs (a re-install runs the new code) and are left to
start with it when it doesn't, instead of failing the install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On the Frame, a SteamOS update replaces SteamVR, KWin, and gamescope with the
rest of the OS image. scripts/update-check.py, run by doctor.sh and report.sh,
checks what Frametop uses from it: the OpenVR interface versions the installed
programs were built against, the vrcmd --overlays format, the eye tracker's
shared memory layout, host files, services, sockets, and the driver
registration. doctor.sh --mark-good records the package versions once things
work, and later runs say what changed and what to try by hand.
The session no longer stops when mesavars.sh or flatpak.sh is missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A display mount that covers the proximity sensor makes the headset seem
worn, so SteamVR never turned its displays off and they stayed on all
night. The new power service, ft-powerd (frametop-power.service), goes by
use instead: after DISPLAY_OFF_MIN minutes in which the headset and
controllers didn't move and no input device was used, it turns the
backlight off, and the next movement or input turns it back on.
The new Power tab in Frametop Display Settings sets that time and has a
Stay awake while plugged in switch. The switch sets Steam's own "When
Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the
Frame stays reachable remotely while the power button still works.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scripts/keys-report.py records what happens to the modifiers, Tab, and
Esc while someone reproduces a key problem: each press, release, and
autorepeat as the relay reads it from a physical keyboard, and as it
comes out of the relay's virtual keyboard to gamescope and SteamVR. It
adds the relay's view of every device (role, grabbed), which programs
have each input node open, and the relay, pointer helper, and desktop
logs for the same time. Other keys show only as "other key", so nothing
typed ends up in the report, and Bluetooth addresses are masked.
For #2: Shift+Tab in the Frametop desktop opened the SteamVR dashboard
and then stayed held, which doesn't happen here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The installer clones distrobox 1.8.2.5 instead of the latest code, so an
upstream change can't break new installs. scripts/report.sh collects
versions, service states, settings, and logs for an issue, with Bluetooth
addresses and the headset serial masked. The README lists the known
limitations and how to report problems.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With the pointer released, the helper still listed overlays by running
vrcmd every second, a new SteamVR client each time, which kept SteamVR
from going to standby. The list now pauses while the pointer is off.
Starting the dev container from one of our services made that service own
it, so stopping the service stopped the container and the desktop's
compositor with it. scripts/container-up.sh starts the container in a
systemd scope of its own before every distrobox enter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>