Input relay: send mouse motion at most every 4 ms

The relay sent the helper one "move" per SYN_REPORT, so a 1000 Hz mouse sent 1000 datagrams
a second to a helper whose loop runs every 8 ms, and each one went through a dozen sscanf
and strncmp tests in the helper before reaching the move handler. In a 200 ms test at
1000 Hz, 149 reports now make 45 moves with the same total.

flush() on a report now sends only once 4 ms have passed since the last move; tick() sends
the rest when due, and the select timeout shrinks to match. Buttons and the gaze
keys still flush first, unconditionally, so a click lands where the pointer was. In the
helper, "move" is now tested first in the command dispatch, and its handling is one lambda.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-10-03 09:23:47 -06:00
1 parent 597551cf23
commit fcb465a45a
3 files changed
+59 -37

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+18 -7
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@@ -461,6 +461,7 @@ class Pointer:
RESUME_PAUSE = 1.5 # mouse idle this long, then moving again, re-claims the laser
WAKE_WINDOW = 1.0 # seconds in which WAKE_COUNTS of motion must add up
QUEUE_MAX = 512 # commands kept while the helper is behind (see send)
MOVE_EVERY = 0.004 # mouse motion goes to the helper at most this often (see flush)
def __init__(self, sensitivity, idle, wake_counts=40):
# Never blocks (see send): a stalled helper must not stall the keyboard, volume keys and pausing.
@@ -474,6 +475,7 @@ class Pointer:
self.active = False
self.last_used = 0.0
self.dx = self.dy = 0
self.move_at = 0.0 # motion last went to the helper then
self.scroll_until = None
self.claim_at = None # when to press the claim button
self.claim_release = None
@@ -637,11 +639,16 @@ class Pointer:
self.sensitivity *= 1.25 if name == "sens_up" else 0.8
log(f"sensitivity {self.sensitivity:.4f} deg/count")
def flush(self):
if self.dx or self.dy:
# Mouse right turns the ray right (negative yaw); mouse down tilts it down.
self._move(-self.dx * self.sensitivity, -self.dy * self.sensitivity)
self.dx = self.dy = 0
def flush(self, now=None):
"""Send the motion so far. With now (a mouse's SYN_REPORT), only once MOVE_EVERY has passed
since the last: a 1000 Hz mouse sent the helper, which runs every 8 ms, 1000 datagrams a
second. tick() sends the rest when it's due; a button sends it first, so it lands there."""
if not (self.dx or self.dy) or (now is not None and now - self.move_at < self.MOVE_EVERY):
return
self.move_at = time.monotonic() if now is None else now
# Mouse right turns the ray right (negative yaw); mouse down tilts it down.
self._move(-self.dx * self.sensitivity, -self.dy * self.sensitivity)
self.dx = self.dy = 0
def dashboard(self, now=None):
"""Toggle the SteamVR dashboard with the virtual controller's system button.
@@ -657,6 +664,7 @@ class Pointer:
def tick(self, now):
self.drain()
self.flush(now)
if self.system_at is not None and now >= self.system_at:
self.send("btn system 1")
self.system_at = None
@@ -681,7 +689,10 @@ class Pointer:
def timeout(self):
pending = (self.scroll_until, self.claim_at, self.claim_release, self.system_at, self.system_release)
return 0.02 if self.queue or any(t is not None for t in pending) else 0.5
wait = 0.02 if self.queue or any(t is not None for t in pending) else 0.5
if self.dx or self.dy: # motion held back by flush
wait = max(0.0, min(wait, self.move_at + self.MOVE_EVERY - time.monotonic()))
return wait
def stand_down(self):
"""Frametop is pausing: a pulse under way ends now, and the pointer lets go."""
@@ -1389,7 +1400,7 @@ def main():
mouse.emit(etype, code, value)
elif etype == EV_SYN and code == SYN_REPORT:
if pointer:
pointer.flush()
pointer.flush(now)
mouse.sync()
keyboard.sync()