Bring our own eye tracker into the gaze folder, run by the gaze service

frame-eyes, a separate project until now, becomes gaze/tracker:
- ft-eyegrab (was fe-bufprobe) copies the eye-camera frames, read-only, out of
  SteamVR's eyetracking process. It runs as the system service
  frametop-eyegrab.service, which gaze/tracker/install.sh installs to
  /etc/frametop with sudo. It keeps only CAP_SYS_PTRACE, CAP_DAC_READ_SEARCH, and
  CAP_CHOWN, and copies frames only while /dev/shm/frametop-eyes-want is fresh,
  holding none of the tracker's buffers otherwise.
- ft-eyes (was fe-trackd) runs under ft-gazed in the dev container, with
  build/venv's pinned numpy and OpenCV: while Eye tracker is Own tracker, or on
  the probe's lease ("eyes SECONDS"). No sudo password or fe-live script at
  run time any more.
- lab/ holds the research tools (ft-eyes-score, -e2e, -record, -replay,
  -session) and findings.md. Recordings live outside the repo, in
  ~/.local/share/frametop/eyes/captures; .gitignore catches stray frame dumps.

Its socket is now @ft_eyes, its output /dev/shm/frametop-eyes-gaze, and its state
~/.local/state/frametop/gaze/eyes. On practice1 -> practice2 the whole live path
(ft-eyes-e2e) gives 1.30 deg median and 3.18 for the worst tenth, as before the
move (1.30, 3.21).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-09-30 10:00:07 -06:00
1 parent 5565a25444
commit ed75614f62
27 files changed
+3021 -45

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+1 -1
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@@ -85,7 +85,7 @@ GAZE_SETTINGS = [
("POINTER_GAZE_SHOW", "Dot shows after moving", 1.0, 0.0, 5.0, 0.1, "s"),
]
# The gaze service's settings (gaze/ft-gazed): whose eye tracking, and the eye bias.
GAZE_TRACKERS = {"steam": "SteamVR's eye tracker", "own": "our own eye tracker (frame-eyes)"}
GAZE_TRACKERS = {"steam": "SteamVR's eye tracker", "own": "our own eye tracker"}
GAZE_EYES = {"auto": "auto", "left": "left eye", "right": "right eye"}
# Pointer settings: key, label, default, min, max, step, unit.
POINTER_SETTINGS = [
+6 -4
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@@ -779,16 +779,18 @@ Kirigami.ApplicationWindow {
onToggled: if (checked) backend.setGazeTracker("steam")
}
Controls.RadioButton {
text: "Own tracker (frame-eyes)"
text: "Own tracker"
checked: backend.gazeTracker === "own"
onToggled: if (checked) backend.setGazeTracker("own")
}
}
Controls.Label {
// Ours runs apart from Frametop (frame-eyes: tools/fe-live) and keeps its own calibration.
// The gaze service runs ours (gaze/tracker/ft-eyes); it needs the frame grabber
// (gaze/tracker/install.sh, root) and keeps its own calibration.
visible: backend.gazeTracker === "own" && backend.gazeServiceRunning
&& (!gpage.status.own_running || gpage.status.own_reseat || !gpage.status.calibration_samples)
text: !gpage.status.own_running ? "Not running: start it in frame-eyes (tools/fe-live), then calibrate"
text: !gpage.status.eyegrab ? "Needs its frame grabber: run gaze/tracker/install.sh (asks for sudo)"
: !gpage.status.own_running ? "Starting…"
: !gpage.status.calibration_samples ? "Not calibrated: use Calibrate… with Own tracker"
: "The headset was off: your first nudge and click resets where it sits"
color: gpage.status.own_running ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.negativeTextColor
@@ -921,7 +923,7 @@ Kirigami.ApplicationWindow {
+ "to drag something instead. Look away to hand back: how far from the pointer you look before the "
+ "gaze takes it back from the mouse. Largest nudge to learn: bigger mouse moves before a click "
+ "are treated as using the mouse, not correcting the gaze. Eye tracker: SteamVR's, or our own "
+ "(frame-eyes), which keeps its own calibration (Calibrate… with Own tracker). Eye bias: the gaze "
+ "(gaze/tracker), which keeps its own calibration (Calibrate… with Own tracker). Eye bias: the gaze "
+ "combines both eyes, since their errors partly cancel; Left or Right counts that eye twice as "
+ "much, and Auto weights each by how far off it was at your recent nudges."
}