Hands: fixes from the first headset test

- The runtime files move to /run/user/UID/frametop-hands/: the desktop
  session deletes /run/user/UID/frametop at every start.
- The cutout copy shader runs at highp: mediump (16-bit on Adreno)
  stepped 1.7 texels across a 3440-pixel screen.
- One hand no longer pinches both sides after its left/right call flips
  mid-pinch, and --pinch-palm-down (0.6) holds back pinches with the palm
  facing down (typing on a lap keyboard).
- ft-camd judges a colour frame fresh by its luma rows only, and logs
  per-buffer changes at stale colour frames with FT_CAMD_DEBUG=1.
- hands/run.sh caps skips the setcap when ft-camd already has them.
- The replay tool dumps poses (--poses), and its pinch events carry the
  hand id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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DeeJanuzandClaude Opus 5.5 committed 2026-09-30 14:00:54 -06:00
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// room (Room View) through the screen instead of the screen drawn over the hand.
//
// ft-hands (hands/) publishes the hands it sees with the headset's cameras to
// /run/user/UID/frametop/hands (hands/include/fh_hands.h):
// /run/user/UID/frametop-hands/hands (hands/include/fh_hands.h):
// capsules (finger bones, palm, forearm) in the head frame at capture time. Hands turns
// them into the room with the head pose at that time. Project() finds where each eye
// sees them on a panel, and Renderer draws the panel's client buffer into a side-by-side