Hands: the recorder's worn check goes by the panel's backlight, as frame-job does

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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DeeJanuzandClaude Opus 5.5 committed 2026-10-02 10:36:17 -06:00
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@@ -190,7 +190,7 @@ Before section 8: "Put on both controllers and tighten the straps". Before secti
- Per take: `prompts.jsonl`, `poses.jsonl`, `take.json`, and `sets.bin.zst` (sets in deleted ranges removed, then zstd -10 with 2 threads).
- `SHA256SUMS`.
Compression runs at nice 19. Before starting, the window warns if the headset is worn: `/sys/bus/iio/devices/iio:device2/in_proximity_raw` over 20, if readable. CPU work while in VR causes stutter.
Compression runs at nice 19. Before starting, the window warns if the headset is worn, judged the way `frame-job` does: `vrcompositor` runs and a `/sys/class/backlight/*/brightness` reads over 0 (SteamVR turns the panel off 5 s after the headset comes off). CPU work while in VR causes stutter. The proximity sensor is no use here: it read 9-43 with the headset sitting unworn.
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