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Hands: the recorder's worn check goes by the panel's backlight, as frame-job does
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -190,7 +190,7 @@ Before section 8: "Put on both controllers and tighten the straps". Before secti
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- Per take: `prompts.jsonl`, `poses.jsonl`, `take.json`, and `sets.bin.zst` (sets in deleted ranges removed, then zstd -10 with 2 threads).
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- `SHA256SUMS`.
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Compression runs at nice 19. Before starting, the window warns if the headset is worn: `/sys/bus/iio/devices/iio:device2/in_proximity_raw` over 20, if readable. CPU work while in VR causes stutter.
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Compression runs at nice 19. Before starting, the window warns if the headset is worn, judged the way `frame-job` does: `vrcompositor` runs and a `/sys/class/backlight/*/brightness` reads over 0 (SteamVR turns the panel off 5 s after the headset comes off). CPU work while in VR causes stutter. The proximity sensor is no use here: it read 9-43 with the headset sitting unworn.
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- **Upload.** The Upload page shows `UPLOAD.md` with the export's path and size filled in, plus the copyable command.
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## Licensing and consent (texts in `CONSENT.md`)
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