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Gaze checks and calibration in a panel fixed to the headset
ft-gazepanel (gaze/panel) is a SteamVR overlay that stays put in your view and shows dots at known head-relative directions; the gaze service runs it and drives it (gaze/gazecheck.py): - a one-dot quick check 3 s after the headset goes on, when our tracker asks for a click (reseat), at most every 2 minutes, and from Quick check on the Gaze page; five dots follow if the next 3 lessons are still over 2 degrees off - the full calibration (the probe's three rounds, dark to bright) when gaze mode comes on without one, or from Calibrate; quitting it with still no calibration turns gaze mode off Each dot takes the gaze once it has held still for 0.6 s; a left click or Meta+J takes it at once, a right click or Meta+K closes the panel (the pointer helper hides its dot and passes those presses on while "calpanel" lasts). Our tracker gets clicks and its own calibration; SteamVR's gets lessons per eye, or a new calibration.json. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -815,9 +815,23 @@ Kirigami.ApplicationWindow {
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property var status: backend.gazeStatus
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actions: [
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Kirigami.Action {
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text: "Calibrate…"
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text: "Quick check"
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icon.name: "crosshairs"
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tooltip: "Open the gaze probe to calibrate (fullscreen on a Frametop screen)"
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enabled: backend.gazeServiceRunning
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tooltip: "One dot in front of you in the headset: look at it, and the gaze tracker relearns where it sits"
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onTriggered: backend.gazeQuickCheck()
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},
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Kirigami.Action {
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text: "Calibrate"
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icon.name: "crosshairs"
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enabled: backend.gazeServiceRunning
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tooltip: "The full calibration in the headset: 21 dots in three rounds, dark to bright"
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onTriggered: backend.gazeCalibrate()
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},
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Kirigami.Action {
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text: "Gaze probe…"
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icon.name: "crosshairs"
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tooltip: "The lab tool: calibrate, test, and practise on a Frametop screen"
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onTriggered: backend.openGazeProbe()
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},
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Kirigami.Action {
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