Hands: park hand tracking behind ft-handsctl

Hand tracking no longer starts with SteamVR: hands/run.sh install leaves
the units disabled and links hands/ft-handsctl into ~/.local/bin, which
turns it on and off (on | off | status | log | cutouts on|off | gestures).
With it on, hands show through the screens; pinches and grips move the
pointer only with POINTER_HANDS=1, now off by default. ft-camd's service
runs the mono cameras only: while the headset is worn, the colour module
writes just a half-size image into the top-left quarter of its buffers,
which ft-camd can't use yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-09-30 15:08:54 -06:00
1 parent 5ca4160a7e
commit c2739cb0df
5 files changed
+63 -12

No files matched your search

+1 -1
View File
@@ -42,7 +42,7 @@ HANDS_BRIGHT_ON=40 # hand tracking, auto: the colour frames' mean bright
HANDS_BRIGHT_OFF=25 # ... and back to the mono cameras under this
HANDS_COLOR_LEFT=color_video0 # hand tracking: which colour camera is passthrough_left (hands/tools/check_color.py tells)
HANDS_COLOR_CROP=subtract # hand tracking: how the colour calibration's crop applies, subtract | none (check_color.py tells)
POINTER_HANDS=1 # 1 = pinches click (on the release; hold and move to nudge the pointer first) and grips press and drag, with hand tracking
POINTER_HANDS=0 # 1 = pinches click (on the release; hold and move to nudge the pointer first) and grips press and drag, with hand tracking
POINTER_PINCH_GAIN=0.5 # hands: the pointer moves this times the pinching hand's angle (precision)
POINTER_PINCH_DEADZONE=1.5 # hands: degrees the pinching hand moves before the pointer does (a tap's jitter)
POINTER_GRIP_GAIN=1 # hands: the pointer moves this times the gripping hand's angle