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Hide the screens during VR games unless the dashboard is open
A new setting, During VR games: with Always, the screens hide while a VR game runs and show while the SteamVR dashboard is open (the default), or stay visible over the game. The hotkey still shows them; a game starting or stopping resets it. Socket command: ingames hide|visible. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -63,8 +63,10 @@ LOCK_PATH = "/tmp/ft-layout.lock"
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DEFAULT_PANEL = (1.18, 0.664) # gamescope: a floating 16:9 dashboard panel, measured on the Frame
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PIXELS_PER_METRE = 800 # ft-screens: a new screen's default size in VR (1920 px: 2.4 m)
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# controllers: when controllers' lasers work the screens (always | outside_games | dashboard).
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# in_games: during a VR game, "always" hides the screens unless the dashboard is open (hide),
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# or leaves them up (visible).
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VISIBILITY = {"mode": "always", "wrist_angle": 60, "gesture_hand": "left", "gesture_angle": 20,
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"controllers": "outside_games"}
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"controllers": "outside_games", "in_games": "hide"}
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DEFAULTS = {"auto": True, "mode": "preset",
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"preset": {"kind": "arc", "rows": 1, "distance": 2.0, "gap": 0.05, "height": 0.0},
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"screens": [], "panel_size": list(DEFAULT_PANEL)}
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@@ -376,6 +378,7 @@ def send_visibility(sock, layout):
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sock.ask(f"wrist {float(v['wrist_angle']):.1f}")
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sock.ask(f"gesture {v['gesture_hand']} {float(v['gesture_angle']):.1f}")
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sock.ask(f"controllers {v['controllers']}")
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sock.ask(f"ingames {v['in_games']}")
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def parse_get(reply):
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