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Merge hands-migration into experimental
Hand tracking (ft-camd, ft-hands, and their tools) joins the desktop. The hands file and ring move to /run/user/UID/frametop-hands/, which ft-screens' hand cutouts now read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -34,6 +34,8 @@ POINTER_GAZE_HOLD=0.5 # gaze mode: a press held this long (s) without movin
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POINTER_GAZE_SHOW=1 # gaze mode: the dot shows this long (s) after the mouse moves it; also while a press is held, and a pulse per click
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GAZE_TRACKER=steam # gaze service: steam = SteamVR's eye tracker | own = our own (frame-eyes' fe-trackd, calibrated in the gaze probe with Own tracker)
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GAZE_EYE=auto # gaze service: eye bias. auto = each eye weighted by how far off it was at your recent nudges | left | right = that eye counts twice
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HANDS_SWAP_SIDES=0 # hand tracking (hands/run.sh install): 1 = the side cameras' names are swapped, which some SteamVR restarts cause (hands/tools/check_sides.py --ring tells)
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HANDS_CPUS=5,6,7 # hand tracking: the CPUs its model threads run on
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META_DASHBOARD=0 # 1 = a Meta tap on a pass-through keyboard toggles the SteamVR dashboard (pointer mode only)
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SHARE_KEYS=0 # 1 = keys of keyboards grabbed for the desktop also go to @frametop_keys, for hotkey tools (any local process can listen)
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DISPLAY_OFF_MIN=0 # minutes without use before frametop-power turns the displays off, even if the headset seems worn (0 = never)
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