Merge hands-migration into experimental

Hand tracking (ft-camd, ft-hands, and their tools) joins the desktop. The
hands file and ring move to /run/user/UID/frametop-hands/, which ft-screens'
hand cutouts now read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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DeeJanuzandClaude Opus 5.5 committed 2026-09-30 14:02:01 -06:00
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// own; also for flatscreen games, which aren't scene apps).
// - during a VR game the screens hide unless the dashboard is open (g_inGames, default),
// or stay visible over it; the hotkey still shows them.
// - hand cutouts (handcut.cpp): where frame-hands tracks a hand between an eye and a
// - hand cutouts (handcut.cpp): where ft-hands (hands/) tracks a hand between an eye and a
// screen, that eye sees through the screen (to Room View). Only then is the screen
// drawn by us, into a side-by-side buffer (one half per eye); otherwise its client
// buffer is shown as is.