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Merge hands-migration into experimental
Hand tracking (ft-camd, ft-hands, and their tools) joins the desktop. The hands file and ring move to /run/user/UID/frametop-hands/, which ft-screens' hand cutouts now read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -40,7 +40,7 @@
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// own; also for flatscreen games, which aren't scene apps).
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// - during a VR game the screens hide unless the dashboard is open (g_inGames, default),
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// or stay visible over it; the hotkey still shows them.
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// - hand cutouts (handcut.cpp): where frame-hands tracks a hand between an eye and a
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// - hand cutouts (handcut.cpp): where ft-hands (hands/) tracks a hand between an eye and a
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// screen, that eye sees through the screen (to Room View). Only then is the screen
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// drawn by us, into a side-by-side buffer (one half per eye); otherwise its client
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// buffer is shown as is.
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