Pause Frametop for VR games

Frametop kept using the headset during games: with gaze mode off, our eye tracker still took
about 60% of a core, remote desktop about 2 cores while on, and KWin kept drawing hidden
screens because ft-screens sent their frame callbacks at 90 Hz. Pausing gives that back, and
resuming brings back only what pausing stopped. It's also a way to keep the gaze service and
our eye tracker off during games, which PR #13 asked for.

Paused (input/game_pause.py, run by the input relay):
- frametop-gaze stops (ft-eyegrab then idles by itself), and hand tracking and remote desktop
  stop if they run
- the desktop hides and slows down: ft-screens "pause on" hides every panel and sends KWin a
  frame callback once a second; or, with pause_desktop "close", the desktop closes and starts
  again on resume
- the relay lets go of the 3D mouse, typing goes to Steam, and mapped buttons and key
  combinations do only pause_toggle, steam_menu and commands

Toggled by both thumbsticks clicked together twice (configurable), read passively from
vrserver's web socket (input/vrws.py) so it works in games and takes nothing from them; by the
new pause_toggle action; by input/ft-pause; and, with pause_auto (default on), by a VR game
starting and ending, which the pointer helper now reports ("vrgame 1|0"). Frametop Input
Settings has a Games page for it. update-check.py checks the web socket, and doesn't count a
paused gaze service as failed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-10-02 21:58:09 -06:00
1 parent 7fbcd177d3
commit 8aaf7db05a
18 files changed
+1534 -41

No files matched your search

+137 -2
View File
@@ -19,6 +19,7 @@ Kirigami.ApplicationWindow {
Kirigami.Action { text: "Devices"; icon.name: "input-mouse"; onTriggered: root.show(devicesPage) },
Kirigami.Action { text: "Buttons"; icon.name: "input-keyboard"; onTriggered: root.show(buttonsPage) },
Kirigami.Action { text: "Controllers"; icon.name: "input-gamepad"; onTriggered: root.show(controllersPage) },
Kirigami.Action { text: "Games"; icon.name: "applications-games"; onTriggered: root.show(gamesPage) },
Kirigami.Action { text: "Keyboard"; icon.name: "input-keyboard-virtual"; onTriggered: root.show(keyboardPage) },
Kirigami.Action { text: "Pointer"; icon.name: "transform-move"; onTriggered: root.show(pointerPage) },
Kirigami.Action { text: "Ignored panels"; icon.name: "view-hidden"; onTriggered: root.show(ignorePage) },
@@ -56,8 +57,8 @@ Kirigami.ApplicationWindow {
pageStack.push(page)
}
// FT_INPUT_PAGE=buttons|controllers|keyboard|pointer|ignore|gaze|bluetooth opens the app on that page.
pageStack.initialPage: ({ buttons: buttonsPage, controllers: controllersPage, keyboard: keyboardPage,
// FT_INPUT_PAGE=buttons|controllers|games|keyboard|pointer|ignore|gaze|bluetooth opens the app on that page.
pageStack.initialPage: ({ buttons: buttonsPage, controllers: controllersPage, games: gamesPage, keyboard: keyboardPage,
pointer: pointerPage, ignore: ignorePage, gaze: gazePage,
bluetooth: bluetoothPage })[startPage] || devicesPage
@@ -826,6 +827,140 @@ Kirigami.ApplicationWindow {
}
}
// ---------------------------------------------------------------- Games
Component {
id: gamesPage
Kirigami.ScrollablePage {
id: gmpage
title: "Games"
property var st: backend.pauseStatus
// The gesture's boxes follow the saved gesture (which may tidy what was picked).
function syncGesture() {
const g = backend.pauseGesture
firstBox.currentIndex = firstBox.indexOfValue(g.first)
secondBox.currentIndex = secondBox.indexOfValue(g.second)
pressBox.currentIndex = pressBox.indexOfValue(g.presses)
}
function saveGesture() {
backend.setPauseGesture(firstBox.currentValue, secondBox.currentValue, pressBox.currentValue)
}
Component.onCompleted: syncGesture()
Connections {
target: backend
function onMappingsChanged() { gmpage.syncGesture() }
}
ColumnLayout {
spacing: Kirigami.Units.largeSpacing
Kirigami.InlineMessage {
Layout.fillWidth: true
visible: !gmpage.st.relay
type: Kirigami.MessageType.Error
text: gmpage.st.old
? "The input relay that runs is older and can't pause. Restart it: "
+ "systemctl --user restart frametop-input-relay"
: "The input relay isn't answering (frametop-input-relay.service). It does the pausing."
}
Kirigami.FormLayout {
Layout.fillWidth: true
RowLayout {
Kirigami.FormData.label: "Frametop:"
Controls.Label { text: gmpage.st.summary }
Controls.Button {
text: gmpage.st.paused ? "Resume" : "Pause now"
icon.name: gmpage.st.paused ? "media-playback-start" : "media-playback-pause"
enabled: gmpage.st.relay
onClicked: backend.setPaused(!gmpage.st.paused)
}
}
Controls.Switch {
Kirigami.FormData.label: "VR games:"
text: "Pause while a VR game runs, and resume when it ends"
checked: backend.pauseAuto
onToggled: backend.setPauseAuto(checked)
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Controller gesture" }
Controls.ComboBox {
id: firstBox
Kirigami.FormData.label: "Button:"
model: backend.gestureButtons
textRole: "text"
valueRole: "value"
Layout.preferredWidth: Kirigami.Units.gridUnit * 10
onActivated: gmpage.saveGesture()
}
Controls.ComboBox {
id: secondBox
Kirigami.FormData.label: "Together with:"
model: backend.gestureButtons
textRole: "text"
valueRole: "value"
enabled: firstBox.currentValue !== ""
Layout.preferredWidth: Kirigami.Units.gridUnit * 10
onActivated: gmpage.saveGesture()
}
Controls.ComboBox {
id: pressBox
Kirigami.FormData.label: "Pressed:"
model: [{ value: 2, text: "Twice" }, { value: 1, text: "Once" }]
textRole: "text"
valueRole: "value"
// One button pressed once would go off far too easily in games.
enabled: firstBox.currentValue !== "" && secondBox.currentValue !== ""
Layout.preferredWidth: Kirigami.Units.gridUnit * 10
onActivated: gmpage.saveGesture()
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.Wrap
opacity: 0.7
text: (backend.pauseGesture.first === "" ? "No gesture: a mapped button, a key combination, or ft-pause still work."
: "Pauses and resumes Frametop, in games too. The game still gets the presses, so pick buttons it "
+ "doesn't use this way. Two buttons count as together when both go down within a third of a "
+ "second, and twice means within 0.7 s.")
+ (gmpage.st.relay && backend.pauseGesture.first !== "" && !gmpage.st.gestureReader
? " Not reading the controllers right now (SteamVR isn't running?)." : "")
}
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "While paused" }
Controls.ComboBox {
Kirigami.FormData.label: "The desktop:"
model: backend.pauseDesktopModes
textRole: "text"
valueRole: "value"
Layout.preferredWidth: Kirigami.Units.gridUnit * 20
Component.onCompleted: currentIndex = indexOfValue(backend.pauseDesktop)
onActivated: backend.setPauseDesktop(currentValue)
}
Controls.Switch {
Kirigami.FormData.label: "Sound:"
text: "Play a sound on pause and resume"
checked: backend.pauseSound
onToggled: backend.setPauseSound(checked)
}
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.Wrap
opacity: 0.7
text: "Paused, Frametop leaves the headset's CPU and GPU to the game. The gaze service and our eye "
+ "tracker stop, and nothing reads SteamVR's eye tracking. Hand tracking and remote desktop stop "
+ "if they run. The desktop hides and slows down, or closes, as chosen above. The 3D mouse lets go, "
+ "so the mouse is a plain one for SteamVR. Mapped buttons and key combinations do nothing but "
+ "pausing, the Steam menu, and your own commands. Resuming brings back what pausing stopped. "
+ "Map \"Pause/resume Frametop\" to a button or key combination on the other pages, or run "
+ "input/ft-pause."
}
}
}
}
// ---------------------------------------------------------------- Gaze
Component {
id: gazePage