Make hand tracking a Frametop component

- Programs: ft-camd (the camera broker), ft-hands (the tracker), and
  ft-handreplay and ft-ringplay for recordings, built by hands/build.sh
  into hands/build/ with one Makefile. The first build fetches ncnn at
  frame-hands' pinned tag and builds it with the same options.
- ft-camd gets its privileges from file capabilities (CAP_SYS_PTRACE,
  CAP_PERFMON, CAP_DAC_READ_SEARCH) that hands/run.sh install sets with
  sudo, and drops them once set up. It still works under sudo. It runs
  on the host, linked statically, as frametop-camd.service. ft-hands
  runs in the dev container as frametop-hands.service. Both start and
  stop with SteamVR.
- Files move to /run/user/UID/frametop/ (cam-ring, hands, gestures),
  not $XDG_RUNTIME_DIR, which a terminal in the Frametop desktop has
  its own of. SIGUSR1 recordings go to ~/.local/share/frametop/hands.
- The calibration is read through /run/host in the container.
- Settings: HANDS_SWAP_SIDES and HANDS_CPUS in frametop.conf.
- install.sh offers hand tracking as an optional last step.
- The container gets jsoncpp-devel, glibc-static, and NumPy and OpenCV
  for the Python tools.
- tools/ring.py reads the ring, and models/NOTICE credits the
  Apache-2.0 models.

Checked: ft-handreplay gives identical summaries and byte-identical
depth dumps to frame-hands' fh-replay on both 2026-09-29 recordings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-09-30 09:15:07 -06:00
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commit 499035216c
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@@ -2,13 +2,13 @@
usage: python3 tools/depth_report.py DEPTH [DEPTH...] [--still M/S]
DEPTH comes from `trackd/fh-replay DIR --depth DEPTH`. Every measure is split by how the
DEPTH comes from `hands/build/ft-handreplay DIR --depth DEPTH`. Every measure is split by how the
hand was seen: by the two lower cameras ("lower pair"), by a lower and an upper camera on
one side ("lower+upper"), or by one camera. Distances are from the head (between the eyes).
1. How the hands were seen: the share of hand updates in each way, by distance.
2. Noise along the line of sight against across it. Each update's palm is compared with a
straight line through the two updates before it (fh-replay's jitter measure), and the
straight line through the two updates before it (ft-handreplay's jitter measure), and the
miss is split along the line from the hand's cameras to the palm and across it. Given
as a robust sigma per axis, measured (as triangulated) and published (after the One Euro
filter), on updates where the published palm moved slower than --still (default 0.15
@@ -20,7 +20,7 @@ one side ("lower+upper"), or by one camera. Distances are from the head (between
distance from that camera.
4. A camera lost: from two-camera updates, what the tracker would have had if one of the
two cameras dropped out there. It keeps the last distance and moves a share of the way
to the one-view guess each update (0.1 now, kMonoDepthGain in trackd/tracker.cpp);
to the one-view guess each update (0.1 now, kMonoDepthGain in track/tracker.cpp);
also shown with other shares, 0 (keep the distance) and 1 (take each guess), and with
the guess first scaled by how far off it was while both cameras saw the hand. Compared with the
triangulated distance from that camera, 0.1-2 s after the loss.