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Merge floating-windows into experimental
Floating windows join the keyboard and the hand cutouts. Floating panels don't get cutouts yet: their panel and popups show crops of the client buffer (texture bounds), which the side-by-side cutout buffer doesn't match. KWin gets both the spare outputs and our input method, and the pointer helper's frametop. prefix already covers the float panels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,6 +7,8 @@ WIDTH=1920 # gamescope: pixels per screen (at most 1920x1080 worth)
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HEIGHT=1080
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PHYS_WIDTH=1.6 # gamescope: panel width in metres, docked
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REMOTE=0 # 1 = serve the desktop over VNC on the tailnet (port 5900; see README)
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FLOAT_SLOTS=8 # screens backend: how many windows can float in VR at once (spare outputs; 0 turns it off; restart the desktop after a change)
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FLOAT_MARGIN=300 # floating windows: pixels around each window on its output, so menus have room past its edges
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POINTER=0 # 1 = the mouse drives the universal 3D pointer (ft_pointer driver) instead of a plain mouse
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POINTER_SENSITIVITY=0.03 # degrees per mouse count
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POINTER_IDLE=30 # seconds without mouse use before the controllers get their laser back
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